olaf Posted February 9, 2006 Share Posted February 9, 2006 (edited) I've released version 0.2.0 of olafnes, my Nintendo Entertainment System emulator, finally. This release is an absolute restart of the olafnes project. This release is based on basicnes v1.5 [debug level 1], previous releases of olafnes were based on v1.5 [debug level 2]. Below are the changes in this version from the BASE up. Also, olafnes has a different homepage now, you can visit it here (http://olaf.efewe.com). - added various amounts of support for the following mappers: 12, 26, 41, 46, 51, 53, 61, 73, 74, 79, 85, 86, 87, 95, 99, 107, 113, 115, 130, 151, 158, 184, 185, 188, 200, 201, 226, 229, 231, 232, 234, 245, 255- added more support for the following mappers: 1, 4, 22, 23, 24, 64, 66, 68- added mapper # substitution support- added game genie support (6 letter codes only)- added 2 player support- added audio channel disabling- added rewinding (up to 10 seconds)- added multiple sram support- added snapshot support (bitmap)- added higher frame skips (4 through 9)- added an "auto saver"- added detection of emulation when close button is clicked, it will now stop emulation if clicked while emulating- added directory memorization to the 'load rom' dialog, it will now go to the directory last accessed- added ability to recenter the window on screen- added command line input support (rom filename only, no switches yet)- added gamepad support- added a palette editor- added a midi instrument configuration window- added video mode for ntsc (and a switch for ntsc or pal)- added an automatic frame skip option- added video layer disabling- added one screen b mirroring (thanks disch)- added screen stretching- added column clipping to the ppu core- changed key configuration window- changed configuration loading/saving to windows registry accessing (also, it now saves all configurations, not just controls)- changed audio output to stop after emulation is stopped- changed how resets are handled- changed default palette to my averaged palette (averaged palette of 3 different palettes)- changed the executable's icon- changed the way palette selection is performed (it is now a dialog)- changed default palette to be hardcoded (no.pal file needed)- changed the rom information window- changed the way mapper numbers were calculated- removed execution speed toggling/code- removed 'new scroll code' toggling/code- removed 'tilebased' toggling/code- removed the status bar- removed the "unsafe" optimization option- removed compression/decompression of save states- removed clearing of wram before it's saved- removed the initializing of the 6502 processor every time a rom is loaded- removed preliminary support for certain mappers: 5, 8, 18- removed the black border from the emulated screen thanks to disch for help and code on the following mappers: 1, 4, 22, 23, 24, 26, 66, 85You can visit the NEW official homepage: here (http://olaf.efewe.com). Edited February 9, 2006 by olaf Link to comment Share on other sites More sharing options...
parrot Posted February 9, 2006 Share Posted February 9, 2006 So you didn't leave like that other post said. Is this for the DS? or did you post it in the wrong forum? Anyway, keep up the good work! Link to comment Share on other sites More sharing options...
olaf Posted February 9, 2006 Author Share Posted February 9, 2006 whoever moved my topic, that's real cute. you guys are dicks. Link to comment Share on other sites More sharing options...
Robert Posted February 9, 2006 Share Posted February 9, 2006 In an effort to confuse everyone, this thread has been moved to the News. P.S. we love you too. Link to comment Share on other sites More sharing options...
olaf Posted February 9, 2006 Author Share Posted February 9, 2006 that was in reference to it mysteriously being moved to the nintendo ds forum. Link to comment Share on other sites More sharing options...
Robert Posted February 9, 2006 Share Posted February 9, 2006 it was? lol. Link to comment Share on other sites More sharing options...
olaf Posted February 9, 2006 Author Share Posted February 9, 2006 i posted it in the lounge, and checked it myself a few times after posting it if anyone had replied. and parrot posted about it being in the NDS forum, so i checked, and miraculously it was in a different forum after my nap. Link to comment Share on other sites More sharing options...
Robert Posted February 9, 2006 Share Posted February 9, 2006 Very odd. Anyway I think you'd agree, it is news. I'm off to work so if there's any fallout i'll find out later. Link to comment Share on other sites More sharing options...
death_entry Posted February 9, 2006 Share Posted February 9, 2006 (edited) lol. hey build a snes emu we have plenty of nes emu's already or the most uber thing! an n-gage emulator Edited February 9, 2006 by death_entry Link to comment Share on other sites More sharing options...
olaf Posted February 10, 2006 Author Share Posted February 10, 2006 or not Link to comment Share on other sites More sharing options...
iq_132 Posted February 10, 2006 Share Posted February 10, 2006 Come on Olaf, you know everyone here loves you Link to comment Share on other sites More sharing options...
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