Robert Posted February 19, 2006 Share Posted February 19, 2006 From AEP to bannister.org to Zinc's news page.... Dropping masks and returning to tomorrow: There have been rumors and innuendo for years about ZiNc™, it´s authors, where it came from, and where it´s going. Admittedly I haven´t helped that - I tell a "filtered" version of events that changes slightly on every occasion, just to keep everyone on their toes. Now I have permission to tell the truth. ZiNc is S11Emu is The Impact is PSEmuPro. The original authors have always been my good friends Duddie (aka The_Author) and Tratax (aka DynaChicken) up until ZiNc 0.9, at which point smf and I took over while D&T went Cube-hunting. Now you understand why I decided to "add" home PSX mode to ZiNc - it was really there all along waiting to return. Now, I know a lot of current ZiNc users weren´t around back then and couldn´t care less about the ghost of scene politics past, but there´s more. ZiNc will become open source as of the v1.2 release. This does *not* mean the end of the project - smf and I will continue to update ZiNc after that point (after all, "complete" is a long way off) but we will welcome improvements from external contributors as well. Link to comment Share on other sites More sharing options...
Agozer Posted February 19, 2006 Share Posted February 19, 2006 Absolutely wonderful. ZiNc will surely improve tremendously once eager and competent developers start chipping in. Link to comment Share on other sites More sharing options...
Weirdy Posted February 19, 2006 Share Posted February 19, 2006 perhaps it might make all psx emulation a little better Link to comment Share on other sites More sharing options...
Robert Posted February 19, 2006 Author Share Posted February 19, 2006 Perhaps we could see what makes it go faster. Link to comment Share on other sites More sharing options...
sammaz Posted February 19, 2006 Share Posted February 19, 2006 XBOX PORT!!!!! YES! Link to comment Share on other sites More sharing options...
Prican25 Posted February 19, 2006 Share Posted February 19, 2006 xbox can't handle it well, remember its only a 733mhz celeron with 64mb shared memory Link to comment Share on other sites More sharing options...
Agozer Posted February 19, 2006 Share Posted February 19, 2006 Perhaps we could see what makes it go faster.I'll tell you what makes it go faster: hardware rendering. Link to comment Share on other sites More sharing options...
iq_132 Posted February 20, 2006 Share Posted February 20, 2006 Also a dynarec, less accurate timing, and a buttload of speed hacks & tricks Link to comment Share on other sites More sharing options...
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