Robert Posted March 14, 2006 Share Posted March 14, 2006 What's new for version 5.00 BETA 1 (13/Mar/2006)---------------------------------------------------------- Major CPU core rebuilding, now using cycle precision timing.- Opcode 3Ch emulated (NOP6) for our playing needs.- Major APU timing, output and core fixes, much more accurate and clean.- Major PPU timing fix, pass OK through test ROMs.- Optional sound quirk emulation.- Sprites 0 and 1 behaviour fixed (Tatakai no Banka works).- Better 2004h sprite reading emulation (no flickering in Micro Machines).- Fixed screen rendering when disabled (Micro Machines).- Fixed DMC clocking, making FireHawk game to work properly.- Fixed VRC6 sound output, now using fully signed waves (much better).- Several fixes in order to improve emulation performance.- Disabled save or loading states during movie playback.- Disabled joypad keypresses like up+down or left+right (Zelda 2).- Fixed a bug reading the config file, no more blanks at end of strings.- Changed joypad buttons assignment in the config file, fixing stupid errors.- Fixed many GUI problems, including dumping and file saving.- New savestate block added: PTB0 (PPU timing block).- Fixed a bug in the savestate [MPR block], plus added an extra block for APU.- Updated RSx revision id, now only revision 2 are loadable/supported.- Illegal opcodes are simply skipped, instead of quitting to OS.- Added mouse gameplay support!- Added command line support.- Added 'stretched to 640x480 non-scanlined' blitter.- Added new 'Options' GUI item, so you can configure inputs, sound, blitter and directories!- Config file reworked, fixing a few minor bugs.- Frames per second (FPS) display added.- A couple of hidden annoyances has been fixed.- Mapper 4 (MMC3) disabled due to bad IRQ counter working (to be fixed).- Broken trainer support (to be fixed).- Other minor fixes and improvements that I don't remember...>> Get it HERE. Link to comment Share on other sites More sharing options...
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