Robert Posted March 16, 2006 Share Posted March 16, 2006 0.104u6--------- MAMETesters Bugs Fixed---------------------------thunderx0104u1yel [Pierpaolo Prazzoli]baraduke.c_0104u5red [Aaron Giles]m62.c_0104u5yel [Aaron Giles]model1.c_0104u5yel [Aaron Giles]rthunder0104u5red [Aaron Giles] Source Changes------------------Fixed various problems introduced in the last set of changes. [Aaron Giles, Nathan Woods, Ville Linde] Fixed dip-switches in Action Fighter. [Chaneman] Improved samples support for Congo Bongo. [Chris Law] Some improvements imported from MAME Plus! * added save state support to pd4990a device for neogeo * fixed crash in nitrobal/gunball (stage 4, right route) [xvi] Got Polygonet Warriors back to the POST screen. [Andrew Gardner] Reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores. [Atari Ace, Aaron Giles] Some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation. [Tomasz Slanina] Added validity checks to ensure CPU core completeness. [Nathan Woods] Added DIP switches for Agress. [Roberto Fresca] Added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. [Ville Linde] Added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus, and Valtric. (Some functionality is still unknown). [Andrew Gardner] Major update to the Aleck64 driver. Still not fully working yet. [Ville Linde] Fixed comment display for processors which use an ADDRBUS_SHIFT. [Andrew Gardner] Added accessors to return output values for the 6821 PIA. [Nathan Woods] Added movie recording time to the internal profiler. [Nathan Woods] Added oversampling support to the Exidy custom sound and to the DAC sound system. [Aaron Giles] Sega vector game updates: [Aaron Giles] - Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms! - Corrected CPU speeds and cleaned up memory maps. - Connected AY-8912 to Zektor for missing sound effects. - Added emulation of the Universal Sound Board -- not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. - Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now. - This is still work-in-progress. Don't report bugs yet. New games added or promoted from NOT_WORKING status------------------------------------------------------------------Canvas Croquis [David Haywood]Parallel Turn [Tomasz Slanina] New clones added--------------------SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]Trivial Pursuit (Spanish Edition) [Manuel Abadia]Multi Champ (World) [brian Troha] New games marked as GAME_NOT_WORKING--------------------------------------------------Solar Assault [Ville Linde]http://www.mamedev.org Derivative Builds:MAME32qaMAMEplus!MAME32FX Dats:Mameinfo.dat v0.104u6History.dat 1.06d Notes: Link to comment Share on other sites More sharing options...
Robert Posted March 16, 2006 Author Share Posted March 16, 2006 A note from the ClrMamePro site: Little remark about 104u6. The sample set congo got 2 samples renamed (congaa/congab to congah/congal). Since samples aren't listed with a hash value, a name check can't be done and cmpro lists them as unneeded and missing. You have to manually rename them. More information about congo.... the sounds have been re-recorded correctly this time, and named to fit with this version of mame. Thanks to dphower, Gyrovision and the MAME team!Read here for more info. Link to comment Share on other sites More sharing options...
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