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MAME 0.104u6, Intermediate Update


Robert

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0.104u6

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MAMETesters Bugs Fixed

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thunderx0104u1yel [Pierpaolo Prazzoli]

baraduke.c_0104u5red [Aaron Giles]

m62.c_0104u5yel [Aaron Giles]

model1.c_0104u5yel [Aaron Giles]

rthunder0104u5red [Aaron Giles]

 

Source Changes

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Fixed various problems introduced in the last set of changes. [Aaron Giles, Nathan Woods, Ville Linde]

 

Fixed dip-switches in Action Fighter. [Chaneman]

 

Improved samples support for Congo Bongo. [Chris Law]

 

Some improvements imported from MAME Plus!

* added save state support to pd4990a device for neogeo

* fixed crash in nitrobal/gunball (stage 4, right route) [xvi]

 

Got Polygonet Warriors back to the POST screen. [Andrew Gardner]

 

Reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores. [Atari Ace, Aaron Giles]

 

Some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation. [Tomasz Slanina]

 

Added validity checks to ensure CPU core completeness. [Nathan Woods]

 

Added DIP switches for Agress. [Roberto Fresca]

 

Added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. [Ville Linde]

 

Added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus, and Valtric. (Some functionality is still unknown). [Andrew Gardner]

 

Major update to the Aleck64 driver. Still not fully working yet. [Ville Linde]

 

Fixed comment display for processors which use an ADDRBUS_SHIFT. [Andrew Gardner]

 

Added accessors to return output values for the 6821 PIA. [Nathan Woods]

 

Added movie recording time to the internal profiler. [Nathan Woods]

 

Added oversampling support to the Exidy custom sound and to the DAC sound system. [Aaron Giles]

 

Sega vector game updates: [Aaron Giles]

- Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms!

- Corrected CPU speeds and cleaned up memory maps.

- Connected AY-8912 to Zektor for missing sound effects.

- Added emulation of the Universal Sound Board -- not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close.

- Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now.

- This is still work-in-progress. Don't report bugs yet.

 

New games added or promoted from NOT_WORKING status

------------------------------------------------------------------

Canvas Croquis [David Haywood]

Parallel Turn [Tomasz Slanina]

 

New clones added

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SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]

Trivial Pursuit (Spanish Edition) [Manuel Abadia]

Multi Champ (World) [brian Troha]

 

New games marked as GAME_NOT_WORKING

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Solar Assault [Ville Linde]

http://www.mamedev.org

 

Derivative Builds:

MAME32qa

MAMEplus!

MAME32FX

 

Dats:

Mameinfo.dat v0.104u6

History.dat 1.06d

 

Notes:

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A note from the ClrMamePro site:

 

Little remark about 104u6. The sample set congo got 2 samples renamed (congaa/congab to congah/congal). Since samples aren't listed with a hash value, a name check can't be done and cmpro lists them as unneeded and missing. You have to manually rename them.

 

 

 

More information about congo.... the sounds have been re-recorded correctly this time, and named to fit with this version of mame. Thanks to dphower, Gyrovision and the MAME team!

Read here for more info.

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