qw3rty Posted April 26, 2006 Author Share Posted April 26, 2006 Portmapping won't be necessary in the lobby-release (which should this weekend !)Although it is prefered by me, because it saves bandwith, and that mode is thoroughly tested.(I may include VoIP for port-mapping users in a later version, as a little bonus....however I can't include that for non-port-mapping users, because of my bandwith !) Slosha, I would try, if you can get it to work with the "incoming" area only.Maybe you have a tab in your routers setup called "virtual server" - that's how it is called on my router....but every router is a little different. Link to comment Share on other sites More sharing options...
qw3rty Posted April 28, 2006 Author Share Posted April 28, 2006 (edited) I have the first LOBBY VERSION online I'm sure there are still lots of bugs to fix, but I need many testers now. Download at : http://qwerty.servebeer.com/lobby-BLUBB.rar Portmapping isn't necessary, although preffered by me, because it limits bandwith usage. Features : -Server-based savegames. Your NDS will be recognized at logon (don't worry, I won't save any personal data of your NDS)-Top Ten : "games won %" / "hits %" ; your user has to have at least 3 games + 1 game per week registerd, to be on the list.-Lobby-Broadcast Chat-Invite other players Explanation of the user-list : a "P" in front means "private", that means a user doesn't accept games of random users.a "O" in front means "open" - the player accepts games from anyone. If you press on "play" in the lobby-menu, you change your state to "open" (that's similar to nintendo's "worldwide" setting).Invitations are automatically acknowledged by "open" players.If the username is in brackets, the player is away playing a round of blubb - he won't receive the lobby-messages, nor can he send messages to the lobby. See you in the lobby Edited April 28, 2006 by qw3rty Link to comment Share on other sites More sharing options...
Robert Posted April 28, 2006 Share Posted April 28, 2006 Well done qw3rty, now we wait for the reactions from the dswifi users. Link to comment Share on other sites More sharing options...
davos1 Posted April 28, 2006 Share Posted April 28, 2006 This is probably the best homebrew game. It fun single player but with a lobby there's limitless features. Does anyone know that 3d homebrew pool game for the ds? That would be cool online. Link to comment Share on other sites More sharing options...
qw3rty Posted April 28, 2006 Author Share Posted April 28, 2006 (edited) Sorry guys, I already had a bug in the lobby.... But thanks to you I was able to figure out why (although you haven't noticed helping me ) I hope now it should work P.S: still many bugs in the lobby If you want to play a stable game, forward the ports 9999 and 10000 UDP.The server-based game isn't properly bugfixed yet....but feel free to connect anytime (I'll be hanging around in the lobby with my NDS and wait for beta-testers, whenever I am at my PC ) Edited April 29, 2006 by qw3rty Link to comment Share on other sites More sharing options...
D-loader Posted April 29, 2006 Share Posted April 29, 2006 overall, its the best to place your NDS IP in the DMZ, considering almost every online homebrewgame needs you to fast foward diffrent ports And yeah, this is one kewl game ( even though Ive tried the lobby a bit before it was released ) Link to comment Share on other sites More sharing options...
Dekamaster Posted May 1, 2006 Share Posted May 1, 2006 I was online with you qwerty but my touchscreen would not work in the chat lobby..I was dekared...I use a supercard cf btw Link to comment Share on other sites More sharing options...
dualscreenman Posted May 1, 2006 Share Posted May 1, 2006 You gotta be careful when touching the dot at the start menu. It calibrates the screen. Link to comment Share on other sites More sharing options...
qw3rty Posted May 2, 2006 Author Share Posted May 2, 2006 Yes, the calibration is VERY bad It's on top of my to-do list. I have updated the download on my page - the new version should work with portmapping activated again !(I screwed up something in the startup-communication for direct-conenct games) http://qwerty.servebeer.com/lobby-BLUBB.rar Link to comment Share on other sites More sharing options...
754boy Posted May 10, 2006 Share Posted May 10, 2006 This game is coming along really nicely. Maybe you should enter it into the wifi coding competition Link to comment Share on other sites More sharing options...
qw3rty Posted May 10, 2006 Author Share Posted May 10, 2006 This game is coming along really nicely. Maybe you should enter it into the wifi coding competition <{POST_SNAPBACK}> I will, if I'm not disqualified because of the beta I released in this topic Link to comment Share on other sites More sharing options...
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