Thraxen Posted May 6, 2006 Share Posted May 6, 2006 FBAxxx build 06-05-2006 What's new/fixed:* fixed 60fps support in PAL50Hz, now the synchronization is perfect, could be useful for later* fixed a bug sound in D3d sound (sorry, it was my fault)* optimized a little lowpass ( 1/(1[[15) = ]]15), lowpass filter was always executed, corrected that* removed neogeoblackscreenfix, it doesn t seem to crash anymore, if you have a black screen with neogeo roms, try to mess with FM interpolation* added a minimenu, hope you'll like it, you can desactivate it in the menu option, it can't be desactivated in kiosk mode though* added kiosk_mode, if you don't know what it is, you just don't need it Link to comment Share on other sites More sharing options...
Robert Posted May 6, 2006 Share Posted May 6, 2006 LOL I just posted a similar thread in the news, what a coincidence it happened at the same time. I'll point the discussion to this thread and close the newspost. Link to comment Share on other sites More sharing options...
sammaz Posted May 6, 2006 Share Posted May 6, 2006 Gogo got it! Kiosk mode is perfect! Just how I imagined it should work!!! Thanx so much gogo!!! Now my whole machine is locked down and finished!!!! Link to comment Share on other sites More sharing options...
Alpha Posted May 6, 2006 Share Posted May 6, 2006 Don't forget where you guys can talk about FBAxxx, including the author (GogoAckman), and free support at: http://www.1emulation.com/forums/index.php?showtopic=18059 Link to comment Share on other sites More sharing options...
sammaz Posted May 7, 2006 Share Posted May 7, 2006 Wow gogo even added a feature I had not thought of...he made the start buttons reset to dash...but only in the game select menu!...so you can get back to dash to go to mameox128 plus or any other game on the already locked down unleashx dash...it so perfect... This build Ownz! Link to comment Share on other sites More sharing options...
GogoAckman Posted May 7, 2006 Share Posted May 7, 2006 Wow gogo even added a feature I had not thought of...he made the start buttons reset to dash...but only in the game select menu!...so you can get back to dash to go to mameox128 plus or any other game on the already locked down unleashx dash...it so perfect... This build Ownz! <{POST_SNAPBACK}> Thanks, I knew you would appreciate . Link to comment Share on other sites More sharing options...
modinside Posted May 7, 2006 Share Posted May 7, 2006 congratulations gogo Link to comment Share on other sites More sharing options...
axledentaldj Posted May 7, 2006 Share Posted May 7, 2006 (edited) Gogo, very nice mini options menu, but Metal Slug 4 (previously worked on last build/8262005) and Last Blade 2 crash the emu during the decrytping and.. the loadup blue bar screen. it gets up halfway and sits there for about 1-2 minutes and doesnt do anything. Can you test? or did you change the rom set. I am using the 3MB default.xbe of your latest release. I went back to the old build (8262005), and Metal Slug 4 and Last Blade 2 loaded up properly.Thanks Edited May 7, 2006 by axledentaldj Link to comment Share on other sites More sharing options...
GogoAckman Posted May 7, 2006 Share Posted May 7, 2006 Gogo, very nice mini options menu, but Metal Slug 4 (previously worked on last build/8262005) and Last Blade 2 crash the emu during the decrytping and.. the loadup blue bar screen. it gets up halfway and sits there for about 1-2 minutes and doesnt do anything. Can you test? or did you change the rom set. I am using the 3MB default.xbe of your latest release. I went back to the old build (8262005), and Metal Slug 4 and Last Blade 2 loaded up properly.Thanks<{POST_SNAPBACK}> I'll see what's happpening, I had last blade 2 crashing, I thought it was because of the debug mode . Link to comment Share on other sites More sharing options...
+ T + Posted May 7, 2006 Share Posted May 7, 2006 What was the D3D sound bug? I never noticed any sound issues with the last build. Link to comment Share on other sites More sharing options...
GogoAckman Posted May 7, 2006 Share Posted May 7, 2006 neither did I, a friend told me he used the april version because of some sound missing, I thought in the beginning that it was a bug with neogeo roms but after some tests, it was doing the same with all games.go take a look at aud_dsound.cpp or something like this, the while loop was desactivated, I didn't see any difference when I did it but apparently some ppl can hear some difference.It seems normal right now, at least that s what this friend says ^^. Link to comment Share on other sites More sharing options...
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