Robert Posted May 8, 2006 Share Posted May 8, 2006 Java MegaDrive/Genesis Emulator jEnesis v0.0.4 (2006-05-07) - fixed overlapping operator pixels (Vectorman 2 baloon sprites)- rendering switched to LWJGL with enormous speed increase in scaled modes and using VSync in fullscreen mode to avoid Java timing issues- fixed ROXL and NEG flag bug, making a lot more games work properly- Made M68000 Reset instruction not having any effect (fixed Dragon's Revenge..)- M68000 TAS write cycle is ignored now (Gargoyles)- fixed Illegal Instruction Exceptions (Dyna Brothers 2, Heavy Nova...)- fixed Move Instruction timings (Sailormoon Intro bug)- fixed window behavior in certain situations (Mario Andretti Racing, World Championship Soccer 2, M1 Abrams Battle Tank...)- added window granular clipping (Dragon Ball Z)- improved Motorola 68000 - Zilog Z80 responiveness- added Cpu freezing during DMA and DMA busy flag emulation (fixing Galahad, Eternal Champions, Street Fighter Games, F1 World Championship and many others...)- more accurate Interrupt timing and HVCounter (Panorama Cotton, Burning Force, Galahad, Lotus 1+2 and others)- fixed DMA fills again (Landstalker)- made VDP emulation more accurate, also showing mirrored sprites in Castlevania now.- added VDP window bug emulation- added VDP invalid horizontal scroll size emulation- Added Sprite Overflow and Sprite Collision flag emulation- Corrected sprite pixel overflow setting in too early (Flink)- Sprite masking documentation seemed not to be precise, so i experimented a bit, and changed it. It now works like in the big 2... and Majikaru Hashito no Butsutobi Turbo! Daibouken has feet now... yeah - Fixed 128*64 Background Layers (Barkley Shut Up and Jam, Dragon Slayer 1+2 - Legend of Heroes)- Fixed SRAM detection if not declared in the rom header (NBA JAM TE, Blockbuster Competition 2, Buck Rogers...)- Added emulation and detection of the X24C01 EEPROM. (Wonderboy in Monsterworld, Megaman can be saved)- Added emulation and detection of the X24C02P EEPROM. (NBA JAM can now be saved)- Added new icon indicating that a game uses an EEPROM- Made Rom validation a bit less restrictive, allowing more beta and unlicenced games to boot- Display name of the game now gets detected depending on the region of the game. If it seems "unreadable", the filename gets displayed- Added support for.gen roms - Added .7z support for normal loading of a rom, as well as for the "Browse Zip" option, which therefore got renamed to "Browse Archive". The support for solid .7z archives might still be a bit buggy! I also cant guarantee that it can open every .7z archive atm. There is also support for plain .lzma files through the "Open Rom" dialog.>> Get it HERE. Link to comment Share on other sites More sharing options...
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