Robert Posted May 18, 2006 Share Posted May 18, 2006 0.106u1------- IMPORTANT NOTE: Major video-related changes are beginning in the system. Attempts will be made to keep the existing video code working to a large degree, but some features may be broken or working improperly until the video changes are complete. Most notably, in this release, RGB effects are broken for non-Direct3D blitting. For the moment, do not report anomalies or problems in the video system. If you like a nice, stable MAME, please stick with the 0.106 release. You have been warned. MAMETesters Bugs Fixed---------------------------gladiatr0105u4gra [Don Maeby] Source Changes------------------Updates to the taito_x driver: [AWJ] - fixed sound problems in twinhawk - fixed a couple of dipswitch mistakes introduced recently - added PORT_DIPLOCATIONs for superman and twinhawk Improved MSVC compiler support: [Nathan Woods] - modified vconv to support multiple versions of MSVC based on version info - added support for more parameter translations - makefile now displays compiling and linking messages when building vconv Converted the Windows blitters to use the DRC engine for generation. RGB effects are officially broken with this change. [Nathan Woods] Fixed a bug that caused a crash when the -debugscript command line option was used with an invalid filename. [Nathan Woods] Corrected the ordering of the DIP_PORTLOCATION() macros to be consistent. Multi-bit DIP switches should be specified in LSB-first order. Added a comment to this effect in inptport.h. [AWJ, Aaron Giles] Fixed background color in the Deco cassette games. [Nicola Salmoria] Fixed potential crash in the micro3d driver. [MamePlus!] Improvements to CHD-CD support: [R. Belmont] - additional RAW CD sector conversion support, so a game can request e.g. 2048-byte data sectors from a RAW CHD-CD and still get the right data- reversed CHDMAN error message - now non-RAW CHD-CDs are deprecated- susume now uses a RAW CHD-CD read directly from an original pressed Konami disc Some improvements to the Polygonet Commanders driver: [Andrew Gardner] - adds change_PC() calls to the dsp56k core - removed hacky dsp56k initialization, enabling, and disabling - added preliminary implementation of banking hardware tied to the dsp56k in Polygonet Commanders Fixed MSB accesses and latch reading in the 6840 emulator. [El Condor] Improved N64 audio output: [R. Belmont] - rewrote Audio Interface as a stereo DMADAC (which it actually is), greatly simplifying the code along the way - fixed AI interrupt semantics Changed a number of games that were incorrectly using IPT_LIGHTGUN to use IPT_AD_STICK instead. [Aaron Giles] Some preparations for proper multiple screen support. The visible_area and refresh_rate values in the Machine structure are now defined as arrays (1 per screen). The machine_config structure has been altered as well, removing the following fields: frames_per_second aspect_x, aspect_y screen_width, screen_height default_visible_area vblank_duration These are all stored per-screen in a new screen_config structure. [Aaron Giles] Reorganized the user interface code to better support the new render system. [Aaron Giles]http://mamedev.org/ Link to comment Share on other sites More sharing options...
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