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Mame v0.106u4, Intermediate update !


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0.106u4

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MAMETesters Bugs Fixed

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atarigt0106u3red [Aaron Giles]

bestmatch0106u3ora [Aaron Giles]

midyunit0106u3red [Aaron Giles]

 

 

Source Changes

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Added new function mame_debug_is_active() which can be used by core code to identify when we are paused in the debugger. [Aaron Giles]

 

Fixed crash when passing an invalid driver name on the command line. Centralized the approximate matching logic into driver.c so other ports can use it as well. [Aaron Giles]

 

Now properly extracting path from driver name and adding it to the rompath so that drag & drop of ZIP files works once again. [Aaron Giles]

 

More renderer updates: [Aaron Giles]

- Fixed feature detection bug that led to false-positive warnings when starting up

- Removed extra vertex padding since some graphics cards could not cope with it

- Added shims to support both Direct3D 9 and Direct3D 8; D3D9 is the default, with an automatic fallback to d3d8 if not available

- New option -d3dversion can be used to specify preferred version for testing

- Added 1 pixel black border around all textures to ensure filtering on some cards doesn't result in garbage at the edge of the screen

- Enabled "do not wait" feature when unthrottled and using D3D9; this greatly speeds up unthrottled games, but seems to only work in full screen mode

- Switched from triangle fans to triangle strips

- Ensured that render states are only being set minimally

- Added code to reset the device if lost, allowing application switching out of full screen mode and fixing multi-monitor mode with resolution switching

 

Added new function verbose_printf() which is used instead of checking the verbose global to print information to the screen. Changed all locations that were checking the global to use this new function. [Aaron Giles]

 

New games added or promoted from NOT_WORKING status

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Card Line [Tomasz Slanina]

http://mamedev.org

 

Derivative Builds:

 

Dats:

MAMEinfo.dat

History.dat 1.06r

 

Notes:

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