Robert Posted July 5, 2006 Share Posted July 5, 2006 R. Belmont has released a special build of his version of MAME. Here is what he said: SDLMAME: Round TwoIt’s been a while, but here’s SDLMAME 0.106u10 (that’s right, u10, hot from Aaron). New stuff in this version: * Support (software only) for Aaron’s new video engine * Greatly improved windowed-mode behavior. You may now resize and maximize the window and SDLMAME will Do The Right Thing * Support for Win32/MinGW. This is really just for demonstration purposes, although it’s a lot less gimpy on Windows than previous SDLMAMEs (SDL 1.2.11 finally fixed their broken DirectSound backend) * Support for both PowerPC and Intel Mac OS X * Unlimited software stretching, with or without aspect ratio correction. You may now stretch either in integer steps or in 1-pixel amounts. Just don’t expect good framerates filling your 1920×1200 LCD panel * .WAV sound logging support A few known issues: * No multi-head or multi-window support, at least until SDL 1.3 is released (I’m guessing fall 2006) * No OpenGL yet, and the software stretch can get slow much past 800×600 unless you have a very fast (3+ GHz) PC * Unused areas of the display aren’t erased, so you can cause trouble playing with the orientation of multi-screen games in full-screen mode. PSX games probably don’t look too great either. (NOTE: in windowed mode this isn’t a problem) * In full screen mode the image is upper-left justified instead of centered>> Get it HERE. Link to comment Share on other sites More sharing options...
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