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Snezziboy 0.23 released


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SNES emulator for the GBA.

 

>> Get it HERE.

 

Thanks to e-lation, here is the changelog:

 

Fixes and Features:

 

 

* Fixed a critical bug with the register reads and writes (might be slower)

 

* Improved cycle counting (again) for block move and DMA operations.

 

* Added feature to handle mid-frame change of background offsets. (Able to see water in Super Mario World, Able to see scrolling clouds in Super Mario All Stars: Super Mario Bros, Able to see fixed status panel in Super Mario All Stars: Super Mario Bros 3, Able to see scrolling name entry in Zelda: A Link to the Past)

 

* Fixed reading register $4212 to indicate auto-joypad read status.

 

* Fixed writing register $4016 to reset only when the correct bit is set.

 

* Fixed joypad registers to send joypad input only from the first controller.

 

* Fixed HiROM mapping.

 

* Added Mode 20/21 ROM Access Speed.

 

* Fixed a bug with the INC/DEC opcode that was previously returning the wrong flags. (This fixes Super Mario Bros 2's glitch where the character suddenly warps to the top of the screen)

 

* Fixed messed up colors when in 256-color palettes.

 

* Fixed fading to use always the brightest fade color per frame

 

* Slightly improved VRAM allocation for background graphics

 

* Implemented Mode 7 Graphics

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