olaf Posted July 6, 2006 Posted July 6, 2006 I've recently been working on a game engine in my spare (and not spare) time. At this moment in time -- the engine itself is finished -- including AI (artificial intelligence, for those not acronymically inclined). It's -- in its rawest form -- a simple RPG game engine. In its final blossoming it will be an Internet-based Microsoft Windows PC game. Now, my only problem is that I'm a horrible artist -- especially on the PC. I need an artist who can dedicate a lot of time to making graphics for me. This includes (but is not limited to): "heroes", monsters, backgrounds, and other objects/obstacles (such as trees, gold, chests, boats, etc.). Now here comes the specifications to what you will be working with. - Dual layers (floor [background, ground, etc.]/monster [sprites, etc.]) with specifiable "obstacles".- 640x480 visible area made up of 32x32 pixel tiles (300 tiles per layer)- A fully done/easy-to-use map editor -- click here to see it in action (with filler tiles) I'm pretty layed back on how I want things to look -- and am even open to the graphics artist of being fully in charge of map making, etc. Questions or comments -- ask here or e-mail me (olafcore@gmail.com).
Gryph Posted July 7, 2006 Posted July 7, 2006 I have no art skills but I just wanted to say good luck with this project. I look forward to its release.
Madman Posted July 8, 2006 Posted July 8, 2006 Sounds interesting. Worked on such thing myself a while ago.C# ? VB .NET ?if so, GDI or DirectX ?
Elazul Yagami Posted July 8, 2006 Posted July 8, 2006 I've recently been working on a game engine in my spare (and not spare) time. At this moment in time -- the engine itself is finished -- including AI (artificial intelligence, for those not acronymically inclined). It's -- in its rawest form -- a simple RPG game engine. In its final blossoming it will be an Internet-based Microsoft Windows PC game. Now, my only problem is that I'm a horrible artist -- especially on the PC. I need an artist who can dedicate a lot of time to making graphics for me. This includes (but is not limited to): "heroes", monsters, backgrounds, and other objects/obstacles (such as trees, gold, chests, boats, etc.). Now here comes the specifications to what you will be working with. - Dual layers (floor [background, ground, etc.]/monster [sprites, etc.]) with specifiable "obstacles".- 640x480 visible area made up of 32x32 pixel tiles (300 tiles per layer)- A fully done/easy-to-use map editor -- click here to see it in action (with filler tiles) I'm pretty layed back on how I want things to look -- and am even open to the graphics artist of being fully in charge of map making, etc. Questions or comments -- ask here or e-mail me (olafcore@gmail.com). <{POST_SNAPBACK}> olaf, if you're really interested, contact a member called Akane on my forums...s/he (no one really knows) is an EXCELLENT artist and Sprite artist.
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