Jump to content

Mame 0.106u13, Intermediate Update


Robert

Recommended Posts

0.106u13

----------

 

MAMETesters Bugs Fixed

---------------------------

resolutionrating0106u12yel [Aaron Giles]

 

 

Source Changes

------------------

Some more fixes for the DTD in the -listxml output. [Krick]

 

Added more previously dumped PLDs to a number of games. [MASH]

 

Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations. [Nathan Woods]

 

Improved multisession support with the new renderer. [Nathan Woods]

 

Hooked up color PROM for schaser and fixed DIP switches. [Robert]

 

Fixed bug that caused -prescale in Direct3D mode to fail in the last release. [Aaron Giles]

 

Fixed bug that led to black crosshairs in lightgun games. [Aaron Giles]

 

Reimplemented the sparkle circuit to bring back stars in Tempest. [Aaron Giles]

 

Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit. [Aaron Giles]

 

More Crystal Castles tweaks: [Aaron Giles]

* Connected EAROM correctly (passes POST now)

* Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5.

 

Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: [Aaron Giles]

* Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical

* Traced out color mapping and implemented correctly

* Reduced EAROM down to 4 bits

* Fixed DIP switch definitions

 

Some minor modernization of the xxmissio driver. [Aaron Giles]

 

 

New games added or promoted from NOT_WORKING status

------------------------------------------------------------------

Firebeast (prototype) [F.J. McCloud]

Digger Man (prototype) [MAME32Plus]

http://mamedev.org

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...