Jump to content

SDLMAME 0.106u13 released


Robert

Recommended Posts

SDLMAME 0.106u13 is now available.

 

Goodies include:

 

* Up to date with baseline u13

* OpenGL code is now optimized and supports ARB_texture_rectangle for even more speed on Mac OS X and some Windows/Linux configurations

* New -hcenter and -vcenter options to center the game screen within the view area. These are separate for each direction to handle dual-monitor cases better. If you have two 4:3 monitors side-by-side you’ll want -vcenter on and -nohcenter, or else normal games will be split across your two monitors. (Wide games like OutRunners and Darius 2 will cross the monitors anyway, this is unavoidable). Similarly, with 2 4:3 monitors top/bottom you’d want -centerh and -novcenter.

* Software mode now properly clears the unused area when the game geometry changes

>> Get it HERE.

 

EDIT: An emergency bugfix is available.

SDLMAME 0.106u13_2 is now available [14.2 MB]. A patch from 0.106u13 to 0.106u13_2 is here [20 KB] if you already downloaded u13.

 

[uPDATE]_2 fixes 2 bad bugs in u13: 1) texture corruption on OS X in windowed mode if the game switched modes in OpenGL mode 2) debug code was accidentally left on that would degrade performance and write “tex{some number}.bin” files all over the place (again, only in OpenGL).

 

[uPDATE]_3 fixes vector drawing in OpenGL (enjoy the new -beam switch to make the lines fatter and fuzzier - 1.0 is normal, u10 used 1.1, and 5.0 is totally blown out). In addition, the SDLMAME.txt documentation has been revised to reflect that OpenGL works now and stuff.
Edited by Robert
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...