iq_132 Posted August 10, 2006 Share Posted August 10, 2006 0.107u3------- MAMETesters Bugs Fixed----------------------pignewt0106u3gre [Aaron Giles]ui_draw_text0.107u2red [Aaron Giles]blueprnt0107u2red [Aaron Giles] Source Changes--------------Improved DIP switches in benberob. [brian Troha] Added support for real Bubble Bobble MCU. [Trinity, Nicola Salmoria] Fixed track lookup implementation in Virtua Racing, bringing thegame much closer to playable. [Olivier Galibert] Minor cleanup and speed hack removal in the konamigx.c [R. Belmont] Improved magicfly driver. All graphics are properly decoded / banked now. [Roberto Fresca] More improvements to the 6840 timer module. Updated the MPU4 driverto the most recent implementation. Convert Cosmic Chasm over tousing the new system. [El Condor] 65816/377xx update: [R. Belmont]* Made block transfer instructions interruptable as they are on both actual chips (previously a single opcode could eat >400,000 cycles with obvious consequences for interrupt timing)* M377xx block transfers move one less byte than the 65816, fixed Adjusted the DAC sound level on the 2612 to something more reasonable. [David Haywood] Taito JC update: [Ville Linde]* Some general improvements to the driver* Added some more opcodes to the TMS320C51 core Improved the M2 driver so that the M2 kernel starts to boot, but it hangs quite soon due to some multiprocessor issues. [Ville Linde] Updated several games' input ports to use IPT_BILL1 for bill acceptors. [ClawGrip] Properly documented and connected the MCU code in the Namco System 1,System 86, Baraduke, Pacland, and Sky Kid drivers. [brian Troha] Renamed "Native" views to "Pixel Aspect" views to avoid the confusionthat they are anything but artificial aspect ratios. [Aaron Giles] Added beam width control to the UI sliders. [Aaron Giles] More Zaxxon driver cleanups/fixes: [Aaron Giles]* fixed sound problems in Razmataz* corrected background and sprite positioning* fixed bugs introduced in sample handling* bootlegs and alternate versions work again* added state saving support to the Sega universal sound board Added several common generic graphics layouts to vidhrdw/generic.c, for use by multiple drivers. [Aaron Giles] Added new option -video none which can be used for CPU benchmarkingwithout the overhead of the video system. [Aaron Giles] Fixed remaining crashes in GDI/ddraw mode when drawing vector games.[Aaron Giles] Removed the -artwork option to avoid confusion. If you want to runwithout any artwork, use -view standard instead. [Aaron Giles] Added options -screen, -aspect, -resolution, and -view which applyto all windows. These values can be individually overridden for eachspecific window by using the existing -screen, -aspect,-resolution, and -view options. [Aaron Giles] Fixed bug that caused the sound sampling code to not track changes inthe refresh rate. [Aaron Giles] Began cleanup/rewrite of the Sega G-80 raster games. This is stillvery much a WIP, so don't report any bugs: [Aaron Giles]* cleaned up input port handling similar to the G-80 vectors* proper clock and video speeds* reimplemented Space Odyssey background including collision detect* fully implemented Pig Newton background* connected 2-board Monster Bash more correctly Added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICEand a DIPLOCATION. [Aaron Giles] New games added or promoted from NOT_WORKING status---------------------------------------------------Trivia ? Whiz (Edition 3) [Pierpaolo Prazzoli]Legend of Heroes [Pierpaolo Prazzoli]Super Bubble 2003 [Pierpaolo Prazzoli]Dambusters [Norbert Kehrer]Catacomb [Mike Coates] New clones added----------------Galaga (Midway set 1 with fast shoot hack) [David Widel]Versus Net Soccer (3 new versions) [R. Belmont, f205v]Ace Attacker (System 16A) [Arzeno Fabrice]Arm Champs II v2.6 [Gerald Coy]Ace Attacker (System 16A) [Arzeno Fabrice] New games marked as GAME_NOT_WORKING------------------------------------Casino 5 [Pierpaolo Prazzoli] http://www.mamedev.org/ Link to comment Share on other sites More sharing options...
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