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MAME 0.107u3 , Intermediate Update!


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0.107u3

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MAMETesters Bugs Fixed

----------------------

pignewt0106u3gre [Aaron Giles]

ui_draw_text0.107u2red [Aaron Giles]

blueprnt0107u2red [Aaron Giles]

 

 

 

Source Changes

--------------

Improved DIP switches in benberob. [brian Troha]

 

Added support for real Bubble Bobble MCU. [Trinity, Nicola Salmoria]

 

Fixed track lookup implementation in Virtua Racing, bringing the

game much closer to playable. [Olivier Galibert]

 

Minor cleanup and speed hack removal in the konamigx.c [R. Belmont]

 

Improved magicfly driver. All graphics are properly decoded / banked

now. [Roberto Fresca]

 

More improvements to the 6840 timer module. Updated the MPU4 driver

to the most recent implementation. Convert Cosmic Chasm over to

using the new system. [El Condor]

 

65816/377xx update: [R. Belmont]

* Made block transfer instructions interruptable as they are on

both actual chips (previously a single opcode could eat >400,000

cycles with obvious consequences for interrupt timing)

* M377xx block transfers move one less byte than the 65816, fixed

 

Adjusted the DAC sound level on the 2612 to something more

reasonable. [David Haywood]

 

Taito JC update: [Ville Linde]

* Some general improvements to the driver

* Added some more opcodes to the TMS320C51 core

 

Improved the M2 driver so that the M2 kernel starts to boot, but it

hangs quite soon due to some multiprocessor issues. [Ville Linde]

 

Updated several games' input ports to use IPT_BILL1 for bill

acceptors. [ClawGrip]

 

Properly documented and connected the MCU code in the Namco System 1,

System 86, Baraduke, Pacland, and Sky Kid drivers. [brian Troha]

 

Renamed "Native" views to "Pixel Aspect" views to avoid the confusion

that they are anything but artificial aspect ratios. [Aaron Giles]

 

Added beam width control to the UI sliders. [Aaron Giles]

 

More Zaxxon driver cleanups/fixes: [Aaron Giles]

* fixed sound problems in Razmataz

* corrected background and sprite positioning

* fixed bugs introduced in sample handling

* bootlegs and alternate versions work again

* added state saving support to the Sega universal sound board

 

Added several common generic graphics layouts to vidhrdw/generic.c,

for use by multiple drivers. [Aaron Giles]

 

Added new option -video none which can be used for CPU benchmarking

without the overhead of the video system. [Aaron Giles]

 

Fixed remaining crashes in GDI/ddraw mode when drawing vector games.

[Aaron Giles]

 

Removed the -artwork option to avoid confusion. If you want to run

without any artwork, use -view standard instead. [Aaron Giles]

 

Added options -screen, -aspect, -resolution, and -view which apply

to all windows. These values can be individually overridden for each

specific window by using the existing -screen, -aspect,

-resolution, and -view options. [Aaron Giles]

 

Fixed bug that caused the sound sampling code to not track changes in

the refresh rate. [Aaron Giles]

 

Began cleanup/rewrite of the Sega G-80 raster games. This is still

very much a WIP, so don't report any bugs: [Aaron Giles]

* cleaned up input port handling similar to the G-80 vectors

* proper clock and video speeds

* reimplemented Space Odyssey background including collision detect

* fully implemented Pig Newton background

* connected 2-board Monster Bash more correctly

 

Added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICE

and a DIPLOCATION. [Aaron Giles]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Trivia ? Whiz (Edition 3) [Pierpaolo Prazzoli]

Legend of Heroes [Pierpaolo Prazzoli]

Super Bubble 2003 [Pierpaolo Prazzoli]

Dambusters [Norbert Kehrer]

Catacomb [Mike Coates]

 

 

 

New clones added

----------------

Galaga (Midway set 1 with fast shoot hack) [David Widel]

Versus Net Soccer (3 new versions) [R. Belmont, f205v]

Ace Attacker (System 16A) [Arzeno Fabrice]

Arm Champs II v2.6 [Gerald Coy]

Ace Attacker (System 16A) [Arzeno Fabrice]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Casino 5 [Pierpaolo Prazzoli]

 

http://www.mamedev.org/

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