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HazeMD 0.02a released


Robert

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MegaDrive emulator.

 

Haze has decided to release his own emulator based on code intended for a future release of MAME.

 

HazeMD 0.02a

 

Some minor bugfixes.. should prevent a crash or two.

 

Still looking at a couple of crashes I’ve noticed, but as I’m going to rewrite the rewrite anyway, with cleaner code, they’ll probably vanish anyway.

 

Not sure if there is more than meets the eye to the Super Bubble Bobble protection either, unless I’m missing something I see no way to kill the enemies at the top of the screen on 2-2

 

*edit* no, there isn’t, if you hold the fire button then you hold your breath and float up..

 

HazeMD 0.01a

HazeMegaDrive Emu 0.01a

 

Based on Mame 0.107u3 sources

 

hazemd.exe is a standard build

hazemdd.exe is a debug build

 

Both are command line builds, not mame32 based.

If somebody wants to do a Mame32 Port I have no objections.

 

This is just a test build, more of a personal backup.

 

The gamelist metadata is mostly incomplete

 

There are many issues, and it really needs a cleanup and a rewrite with the knowledge gained from working on it.

 

Reasons you might want to use this:

 

1. It runs Sun Mixing’s Super Bubble Bobble (actually maybe this should be in the other list..)

2. It runs Dino Dini’s Soccer Properly

3. It runs the Realtec titles

4. The Star Wars scroller text is present in Monster World 4 (but backup ram isn’t, yet)

5. You can probably use MAME’s INP recording to record some cool replays

6. You can use MAME’s cheat engine

7. It’s based on MAME, you can modify it very easily

8. The MAME debugger (although there seems to be a small bug in the .107 releases causing the scanline counters to fail when in the debugger)

9. It works better than the current MAME / MESS MegaDrive / Genesis drivers :)

 

Reasons you might not want to use this:

 

1. Emulation is incomplete, while most games work several have glitches, one or two don’t work at all

2. No support for more than 2 players, 6-button pads etc.

3. Bugs, there are bound to be some

4. No Save States

5. No 32X / Sega CD support

6. Backup RAM support is missing in most games (it’s handled manually based on what is in the carts, not what is in the headers)

7. It’s much slower than the other Megadrive emus out there

8. Gens and Kega are for the most part better emulators.

 

The eventual goal is to get this to a standard I’m happy with so that it can be used for emulation of the Megadrive based Arcade systems in MAME. As things stand I’m far from happy with it, many things need doing, especially real HV & DMA timing.

>> Get it HERE.

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