Robert Posted August 22, 2006 Share Posted August 22, 2006 Saturn emulator 0.6.0 -> 0.7.0 cart: - Added Action Replay flash emulation. cd block: - Fixed Read Directory/Change Directory commands. This fixes Duke Nukem 3D and a few others that have Netlink support. - Audio data is no longer stored when read by the cd block. This fixes Guardian Heroes. - other bug fixes. scsp: - Added function that allows developers to get easy to read information on the requested scsp sound slot. - Fixed a bug where the phase wasn't getting updated if DISDL was set to 0. This fixes Falcom Classics, Nadesico, and many other games using ADX. - Fixed a bug that was causing OCT with a setting of 0x8 to play at the wrong octave. - Fixed a bug that was causing King of Fighters 95(and possibly others) to go into an endless loop. scu: - Improved SCU interrupt handling. sh2: - Fixed a bug in exts.b opcode. - Corrected some bugs in sh2idle - SCI emulation improvements smpc: - Added proper DOTSEL reporting. - Region settings are now properly preserved. - Changed region autodetection so it defaults to the japanese region if it can't autodetect. 68k: - Fixed a few bugs. vdp2: - Debug info bug fixes - Implemented one mode of external HV latching. This fixes King of Fighters 95. - External latch and sync flags are now cleared on TVSTAT reading. - Added speed throttle(basically skips 6 frame draws). - Added long writes for VCSTA, LSTA0, and LSTA1 registers. software video core: - Rewrote it so it's no longer dependent on SDL. - Added NBG2/NBG3 support. - Added tile mode rendering. - Added frame buffer emulation. - Added normal sprite drawing. - Changed Normal Sprite drawing so that Scaled Sprite and Distorted Sprite functions can use it too. - Added some support for Scaled/Distorted Sprites. - Added VDP1 Polyline and Line drawing to Software renderer. - Fixed a bunch of bugs. opengl video core: - Fixed a few issues with OpenGL initialization. - Fixed a window/fullscreen bug. - Added a smart Line Scroll/Vertical Cell Scroll interpreter. - Changed Color Offset so it uses the same method as the Software renderer. - Fixed Rotation Table reading. - Fixed a bug in VIDOGLVdp1PolylineDraw where coordinate reads were writing to invalid areas. linux port: - Removed some useless debug messages and fixed the "quit" menu entry. - Added vdp1 debug dialog in new gtk interface. - Added dialog for sh2, video core switching. - Added reset menu entry. - Added about dialog. - Added MSH2 and SSH2 debug dialogs to the GTK interface. - Added transfer dialog to the new gtk ui. - Added empty Memory Dump dialog. - Added the dialog box for scsp - Added shortcut F7 for command Step - Added support for memory breakpoints in sh2 debug dialog - Sound is now muted when emulation is paused (in gtk interface). - The window data is now saved while emulation is paused. - Screenshot function added. macos port: - Added carbon interface - Can now build .dmg image from .app directory - Other improvements windows port: - Added SCSP Debug Dialog. - Added Reset option to menu. - Now uses DirectInput and DirectSound instead of SDL. - Added dialog for video, sound and input core switching. - Fixed window/fullscreen switching. - Added support for memory breakpoints in sh2 debug dialog. - Sound volume can now be adjusted in the settings dialog. - Sound is now muted when dialog window has focus. - Auto frameskip can be be enabled via video settings menu. - Other bug fixes. general: - Better handling of NULL string when opening a file - Fixed a few memory leaks - ISO support fixes - PAL support added - Fixed v-blank timing - Added auto frameskipping(still not working correctly) - Improved sound buffering - Fixed handling of invalid SH2 opcodes - Dummy sound core bug fixes - Fixed some warnings - Added experimental bios emulation - Added memory breakpoints - Added a function to the sound cores for setting the volume.>> Get it HERE. Link to comment Share on other sites More sharing options...
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