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Mednafen 0.6.4 released


Robert

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Multi-system emulator

 

August 21, 2006 - Mednafen 0.6.4 Released

0.6.4:

 

* Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified.

* GB: Fixed frame rate when sound is disabled.

* Added →, ←, ↑, and ↓ characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names.

* PCE: Added setting "pce.adpcmlp", default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. This makes ADPCM voices sound less "harsh", however, the downside is that it will cause many ADPCM sound effects to sound a bit muffled.

* PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up.

* PCE: Fixed save state loading with save states created during a CDROM data transfer.

* Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area.

* Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible.

* Assigned the two keys "-"(not the numpad instance) and "=" to functions "decrement selected save state slot" and "increment selected save state slot", respectively.

* Removed the checks preventing save state usage when playing NSFs, since save states may be useful with NSFs in some circumstances.

* Added a new setting "ckdelay", which controls the length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, load state, etc. must be pressed before the command is executed. The default value is 0.

* Input mapping configuration is now saved after argument parsing if there is no game to be loaded, allowing a command like "mednafen -inputcfg pcegamepad1" to work properly.

* The message "Configuration finished." will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process.

* PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions(effectively, the length was being fetched 1 byte too early).

>> Get it HERE.

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