Robert Posted August 22, 2006 Share Posted August 22, 2006 Multi-system emulator August 21, 2006 - Mednafen 0.6.4 Released0.6.4: * Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified.* GB: Fixed frame rate when sound is disabled.* Added →, ←, ↑, and ↓ characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names.* PCE: Added setting "pce.adpcmlp", default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. This makes ADPCM voices sound less "harsh", however, the downside is that it will cause many ADPCM sound effects to sound a bit muffled.* PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up.* PCE: Fixed save state loading with save states created during a CDROM data transfer.* Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area.* Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible.* Assigned the two keys "-"(not the numpad instance) and "=" to functions "decrement selected save state slot" and "increment selected save state slot", respectively.* Removed the checks preventing save state usage when playing NSFs, since save states may be useful with NSFs in some circumstances.* Added a new setting "ckdelay", which controls the length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, load state, etc. must be pressed before the command is executed. The default value is 0.* Input mapping configuration is now saved after argument parsing if there is no game to be loaded, allowing a command like "mednafen -inputcfg pcegamepad1" to work properly.* The message "Configuration finished." will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process.* PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions(effectively, the length was being fetched 1 byte too early).>> Get it HERE. Link to comment Share on other sites More sharing options...
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