Robert Posted August 26, 2006 Share Posted August 26, 2006 N64 emulator for PSP Friday, August 25, 2006Something for the weekend - R8 I got back from my trip yesterday and I've spent a few hours today putting together the final changes for Daedalus PSP R8. Here's the changelist: [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.[^] Various known value optimisations for the dynamic recompilation engine.[^] Various texture cache optimisations and rendering optimisations.[+] Implemented a new clipping method which is more efficient and gives better results.[-] Removed 'tesselate large triangles' setting.[+] Added option to reset emulator to the main menu.[^] No longer use index buffers for rendering.[^] Implement matrix multiplication using VFPU.[^] Implement vertex transform and lighting code using VFPU.[^] Implement clipping code using VFPU.[^] Minor AddTri optimisations.[^] Free background and font textures while emulator is running to free VRAM.[!] Fixed bug in default controller config (c-down and dpad-down were broken) It should be pretty obvious that most of the changes in R8 are optimisations. This build is significantly faster than R7, which is a significant achievement considering how much R7 had achieved in this area. With the previous release, I also mentioned a list of things I had planned for R8. I decided to put them on hold while I pursued the various optimisations in R8, so I'll be looking at working on them for the next release. Have fun - I'm going to wade through the past couple of weeks worth of emails that have built up while I've been putting this build together >> Get it HERE Link to comment Share on other sites More sharing options...
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