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Nestopia 1.33 released


Robert

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NES emulator

 

September 2 2006

 

Version 1.33 released. The news:

 

Shell Additions:

* Adjustable screen curvature.

* Auto scale option for Hqx and ScaleX video filters.

* Auto color settings option for NTSC filter.

* 'Condition' column in launcher.

* Hex and current entry view in palette editor.

* Fast way to supply a missing FDS BIOS file on disk image loading.

* 'Default' button in FDS dialog.

* More FDS info in log file and image info dialog.

 

Shell Changes:

* Reduced input latency and improved overall frame flow by rearranging wait loops and making use of Direct3D9 query events (or dummy texture locks if unsupported) to force CPU/GPU sync on each frame.

* Improved emu input granularity with use of DirectInput8 event notification. Fixes "BMX Simulator" in "Quattro Sports".

* Reclaim of ::Sleep() time on timed intervals in frame timer.

* Warning message now issued whenever the database corrects a nes file with bad header.

* Filelist controls now accept double clicks.

* Pressing ESC now closes most dialogs.

* No menu check marks when disk is ejected.

* WMM timer now used by default because of QPF/QPC unsafety on dual-core CPUs.

* Refactoring.

 

Shell Fixes:

* Wrong HSB values in palette editor.

* Speed throttle bug when vsync was enabled.

* Incorrect window size on startup after a previous exit with a PAL sized window.

* Auto cursor hiding (didn't always work).

 

Core Additions:

* Hq4x video filter.

* Support for extended 512*3 byte palettes (for emphasis colors).

* FDS screen text for disk reads/writes.

* Database entries.

 

Core Changes:

* Better RGB to YUV conversion for VS System.

* Better VS System detection strategy.

* VS DIP switch descriptions for "Battle City", "RBI Baseball", "Super Sky Kid" and "Super Xevious".

* Rewinder optimizations. Faster but more memory consuming.

* More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi", "Hao Kun no Fushigina Tabi" and possibly others.

* Switched to Blargg's snes_ntsc in order to make it work with custom palettes.

* Refactoring and optimizations.

 

Core Fixes:

* Mapper 117. Fixes "La Bi Xiao Xin". Info from tpu.

* Change side bug for single sided FDS disks.

* Game Genie decoder bug when using certain compare values.

* Database entries.

>> Get it HERE.

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