Robert Posted September 7, 2006 Share Posted September 7, 2006 http://mamedev.org 0.108u3------- Source Changes-------------------Improved offsets of the "normal spites" in the SSV games twineag2, ultrax, and dynagear. [robzia] Added missing video change to the lethalen driver. [David Haywood] Some nice improvements to the debugger: [Andrew Gardner] * added ability to tab between views in the disassembly windows * added a 'cursor' to the dasm view and hooked up navigation keys * added F4 'run to here' key when the disasm view has focus * added F9 'toggle breakpoint' key when the disasm view has focus * enhanced memory view keyboard navigation Added workaround for crash in the sound code under some edge cases. [David Haywood] Fixed background ROM loading in the new wbmlbg set. [David Haywood] Overhauled and corrected the DIP switches in the trivia and quiz games in the findout driver. [wolf676] Added PORT_DIPLOCATION to the airbustr driver. [Roberto Fresca] TIA-MC1 driver improvements: [Eugene Sandulenko] - fixed documentation - hooked game counter and coin lockout - added save state support Fixed 6840 counter behavior in continuous mode. [El Condor] Identified some unknown DIP switches in Robby Roto. [wolf676] Big update to the arkanoid driver which improves emulation of some bootlegs: [steph] - Interverted 'arkblock' and 'arkbloc2' sets for better comparison - Renamed sets : * 'arkbl2' -> 'arkmcubl' * 'arkbl3' -> 'arkgcbl' - Changed some games descriptions - Removed flags from the following sets : * 'arkbloc2' (old 'arkblock') * 'arkgcbl' (old 'arkbl3') * 'paddle2' Fixed a multithreading race condition at startup. [Nathan Woods] Added some minimal validation on the sample rate configuration parameters. [Firewave] Fixed a few dips and added diplocation setting for Wonder Stick in the nmg5.c driver. [brian Troha] Big update to the MPU4 driver: [El Condor] - added support for reverse clocking in the VFD code. - changed the 6840 to not run the counter clock if no frequency is specified - reworked the MPU4 drastically to be more in sync with AGEMAME - MPU4 video should now be working a little better - deprecated 6850acia.c, replacing it with a specialized driver Updated core.mak to ensure the make clean will remove file2str.exe. [Nathan Woods] Added new ROM loading option, ROM_IGNORE() which works just like ROM_CONTINUE() except that you don't need to load the data anywhere. It can be used when larger ROMs are present and only a portion of the data is used. See solomon.c for an example. [Aaron Giles] Removed support for the old debugger. [Aaron Giles] Added driver_data member to the Machine structure, where drivers can hang data instead of using global variables. Added MDRV_DRIVER_DATA macro so the core can allocate this structure at startup. Added AM_BASE_MEMBER and AM_SIZE_MEMBER which are similar to AM_BASE and AM_SIZE but let you specify a member of a struct hanging off of driver_data. Updated the Turbo driver to use these new features as an experiment. [Aaron Giles] More Turbo driver cleanup: [Aaron Giles] * doubled the horizontal resolution to better draw analog sprites * improved Buck Rogers and Subroc video New clones added---------------------Solomon's Key (US) [bobby Conover]Commando (bootleg) [ClawGrip]Beam Invader (set 2) [Peter Townson] New games marked as GAME_NOT_WORKING-----------------------------------------------------Connect 4 [El Condor]PlayMan Poker (Germany) [Roberto Fresca]Big Boy [David Haywood] Link to comment Share on other sites More sharing options...
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