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Zsnexbox 2.96 released


Robert

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Source: http://www.xbox-scene.com/xbox1data/sep/EE...VyZAkoDINrz.php

 

ZsnexBox v2.96

>> Nes6502 released a new version of ZsnexBox(info), a port of the Zsnes Super Nintendo emulator to Xbox.

 

What's new/fixed:

* Added a "Tips and Tricks" database. This includes information on hundreds of games on topics such as boss fight strategies, level select button sequences, and level passwords.

* Changed the rumble type description and added several more rumble types. These are:

1) Rumble on value change and stop rumbling when the timer expires

2) Rumble on value decrease and stop rumbling when the timer expires

3) Rumble on value increase and stop rumbling when the timer expires

4) Rumble on value change and stop rumbling when the value changes

5) Rumble on value change and stop rumbling when the value decreases

6) Rumble on value change and stop rumbling when the value increases

7) Rumble on value decrease and stop rumbling when the value changes

8) Rumble on value decrease and stop rumbling when the value decreases

9) Rumble on value decrease and stop rumbling when the value increases

10) Rumble on value increase and stop rumbling when the value changes

11) Rumble on value increase and stop rumbling when the value decreases

12) Rumble on value increase and stop rumbling when the value increases

So, in other words, you can have rumbles that only last a set amount of time, or you can have rumbles that last until something changes. This is useful for games like F-Zero where you may run over the gravel and want the rumble. However, there is no way to tell how long you may be on the gravel, so a timer will not work. In this example, F-Zero sets the value to 10 when you are on the gravel, and 0 when you are off the gravel. So for this rumble, you would pick: "Rumble on value increase and stop rumbling when the value decreases" to have rumble the entire time. These combinations should enable the creation of rumbles for any situation and last any desired amount of time.

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