iq_132 Posted September 26, 2006 Posted September 26, 2006 0.109----- MAMETesters Bugs Fixed----------------------pitfight0106u3gra [Canim]turbofrc37b1gre [Canim] Source Changes--------------More merit, getrivia, and findout improvements: [wolf676] - added external coin counters and coin lockouts - fixed lamps in upright and cocktail modes - getrivia.c: fixed sound in selection and clone - located ticket out bit in trivia games and commented it in both drivers. - fixed merge collision from u5 Input port cleanup and additional comments in the CPS1 driver. [steph] Fixed ES5503 behavior for voice volumes > 127 (cures missing sounds/music notes in several Apple IIgs demos and games). [R. Belmont] Made MSC1937 operation more accurately match datasheet and wiring diagram. Added indexed getters to the output system to match the newly introduced setters. [El Condor] Changed input port calculations to go in two passes, to catch out-of-order conditionals properly. [HobbesAtPlay] Fixed priorities in the m62 driver, mainly affecting Lode Runner sequels. [robiza] Fixed PNG code so that it doesn't NULL terminate tEXt chunks. [Mathis Rosenhauer] Changed disassembler override callbacks to match new disassembler syntax. [Nathan Woods] Changed artwork loading to be on-demand rather than all up-front. Also added a message during artwork resizing/loading so it's more clear what is going on. [Aaron Giles] Added new osd function osd_break_into_debugger() which can be hooked to cause a break into the OSD's debugger when an assertion or fatal error occurs. Hooked it up on Windows to do just that. [Aaron Giles] Normalized exit codes from mame.exe. The core-specific ones are defined in mame.h. The Windows build will also return code 100 on an unhandled exception now. [Aaron Giles] New clones added----------------Astro Combat (older, PZ) [f205v]Funky Bee (bootleg, harder) [f205v] http://www.mamedev.org thanks to PMC2 of the RS forums for the news
Robert Posted September 26, 2006 Posted September 26, 2006 And I just discovered that the sound now WORKS in Diehard Arcade !! Yeah baby!
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