iq_132 Posted September 26, 2006 Share Posted September 26, 2006 0.109----- MAMETesters Bugs Fixed----------------------pitfight0106u3gra [Canim]turbofrc37b1gre [Canim] Source Changes--------------More merit, getrivia, and findout improvements: [wolf676] - added external coin counters and coin lockouts - fixed lamps in upright and cocktail modes - getrivia.c: fixed sound in selection and clone - located ticket out bit in trivia games and commented it in both drivers. - fixed merge collision from u5 Input port cleanup and additional comments in the CPS1 driver. [steph] Fixed ES5503 behavior for voice volumes > 127 (cures missing sounds/music notes in several Apple IIgs demos and games). [R. Belmont] Made MSC1937 operation more accurately match datasheet and wiring diagram. Added indexed getters to the output system to match the newly introduced setters. [El Condor] Changed input port calculations to go in two passes, to catch out-of-order conditionals properly. [HobbesAtPlay] Fixed priorities in the m62 driver, mainly affecting Lode Runner sequels. [robiza] Fixed PNG code so that it doesn't NULL terminate tEXt chunks. [Mathis Rosenhauer] Changed disassembler override callbacks to match new disassembler syntax. [Nathan Woods] Changed artwork loading to be on-demand rather than all up-front. Also added a message during artwork resizing/loading so it's more clear what is going on. [Aaron Giles] Added new osd function osd_break_into_debugger() which can be hooked to cause a break into the OSD's debugger when an assertion or fatal error occurs. Hooked it up on Windows to do just that. [Aaron Giles] Normalized exit codes from mame.exe. The core-specific ones are defined in mame.h. The Windows build will also return code 100 on an unhandled exception now. [Aaron Giles] New clones added----------------Astro Combat (older, PZ) [f205v]Funky Bee (bootleg, harder) [f205v] http://www.mamedev.org thanks to PMC2 of the RS forums for the news Link to comment Share on other sites More sharing options...
Robert Posted September 26, 2006 Share Posted September 26, 2006 And I just discovered that the sound now WORKS in Diehard Arcade !! Yeah baby! Link to comment Share on other sites More sharing options...
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