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MAME 0.109 Released!


iq_132

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0.109

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MAMETesters Bugs Fixed

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pitfight0106u3gra [Canim]

turbofrc37b1gre [Canim]

 

Source Changes

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More merit, getrivia, and findout improvements: [wolf676]

- added external coin counters and coin lockouts

- fixed lamps in upright and cocktail modes

- getrivia.c: fixed sound in selection and clone

- located ticket out bit in trivia games and commented it in both drivers.

- fixed merge collision from u5

 

Input port cleanup and additional comments in the CPS1 driver. [steph]

 

Fixed ES5503 behavior for voice volumes > 127 (cures missing sounds/music notes in several Apple IIgs demos and games). [R. Belmont]

 

Made MSC1937 operation more accurately match datasheet and wiring diagram. Added indexed getters to the output system to match the newly introduced setters. [El Condor]

 

Changed input port calculations to go in two passes, to catch out-of-order conditionals properly. [HobbesAtPlay]

 

Fixed priorities in the m62 driver, mainly affecting Lode Runner sequels. [robiza]

 

Fixed PNG code so that it doesn't NULL terminate tEXt chunks. [Mathis Rosenhauer]

 

Changed disassembler override callbacks to match new disassembler syntax. [Nathan Woods]

 

Changed artwork loading to be on-demand rather than all up-front. Also added a message during artwork resizing/loading so it's more clear what is going on. [Aaron Giles]

 

Added new osd function osd_break_into_debugger() which can be hooked to cause a break into the OSD's debugger when an assertion or fatal error occurs. Hooked it up on Windows to do just that. [Aaron Giles]

 

Normalized exit codes from mame.exe. The core-specific ones are defined in mame.h. The Windows build will also return code 100 on an unhandled exception now. [Aaron Giles]

 

New clones added

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Astro Combat (older, PZ) [f205v]

Funky Bee (bootleg, harder) [f205v]

 

http://www.mamedev.org

 

thanks to PMC2 of the RS forums for the news :shootem:

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