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Ootake 0.68 released


Robert

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TG16/PCE emulator

 

2006/09/28 0.68 released

 

- The tone quality of the "PSG noise sound" was modeled on a real machine.

- The volume balance of "PSG noise sound" was thoroughly modeled on a real machine.

- The tone quality of the sampling sound of the wave memory sound (drum and voice) has been improved more.

- The reproduction processing of the CD-DA sound source was modeled on a real machine. When "Wizardry I&II" was played, the CD-DA came to be played from continuation as well as a real machine at the switch of CD-DA and PSG.)

- Speed & Timing was modeled on a real machine more. (When "Rastan Saga II" was played, the problem that the screen uncommonly falls into disorder was solved.)

- When "Ankoku Densetsu (The Legendary Axe 2)" was played, movement was slow (it is "Mossari" in Japanese language) after the pause(select button), was solved.

>> Get it HERE.

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