olaf Posted October 16, 2006 Author Share Posted October 16, 2006 At the request of Robert (and because i'm so f'n bored), I've added full screen support to olafsms. You can see it in action here (1280x1024), playing Alex Kidd in Miracle World. Link to comment Share on other sites More sharing options...
Agozer Posted October 16, 2006 Share Posted October 16, 2006 Excellent work there olaf. I will give this one a shot. Link to comment Share on other sites More sharing options...
Robert Posted October 16, 2006 Share Posted October 16, 2006 So will I - when (if) it gets a public release! Link to comment Share on other sites More sharing options...
olaf Posted October 16, 2006 Author Share Posted October 16, 2006 Just got around to finishing off full screen mode. Now, it is possible to specify if you want to use a different resolution for full screen mode. Below is a picture of the "configure full screen" window. ... and yes, olafsms will be publicly released in the near future. Link to comment Share on other sites More sharing options...
Robert Posted October 16, 2006 Share Posted October 16, 2006 What naming convention is used for roms? Can it read zip files? Link to comment Share on other sites More sharing options...
olaf Posted October 16, 2006 Author Share Posted October 16, 2006 There isn't a naming convention required for the ROMs (personally, my ROMs are from the GoodSMS set). It can't read zip files just yet, but I plan on it having zip file support. Link to comment Share on other sites More sharing options...
olaf Posted October 17, 2006 Author Share Posted October 17, 2006 Well, I fixed full screen support earlier. For some reason, it would only allow resolution changing twice and then it would crap out. I'm also happy to announce that I've gotten state saving/loading to work (albeit in my own proprietary format). Below is a screenshot of me running Hang On/Safari Hunt in 320x240 full screen mode, yay? Link to comment Share on other sites More sharing options...
Robert Posted October 17, 2006 Share Posted October 17, 2006 Yay! You're doing very well with this! Keep up the good work. Link to comment Share on other sites More sharing options...
Mooney Posted October 17, 2006 Share Posted October 17, 2006 This looks really cool! And on EFnet you told us about movie recording/saving, which sounds awesome! Keep up the good work! Link to comment Share on other sites More sharing options...
olaf Posted October 17, 2006 Author Share Posted October 17, 2006 (edited) Another great announcement for the day: I've just finished adding in movie recording/playing! I thought ahead with file size in mind -- it will not record Sega Game Gear input data if it's not a Sega Game Gear game being played. It's only 1 byte per read, but, that can add up during a movie and I'm just trying to be efficient anyway. Hooray! EDIT: You beat me to the announcement, Mooney. Poop. Edited October 17, 2006 by olaf Link to comment Share on other sites More sharing options...
olaf Posted October 18, 2006 Author Share Posted October 18, 2006 Yet another work-in-progress showing! This time I've optimized the black and white palette that was originally distributed with vbSMS. Below are a few comparisons between emulator windows and palettes... vs. Look at the tops of the mountains, Sonic's contrast, and the floor. vs. Look at the flowers, mountains, and character clothing. vs. The real test... how... horrible. vs. A Sega Game Gear game... the actual palette is still wrong, but the optimized black and white palette makes a difference (makes games more tolerable to play with the horrible palette). Link to comment Share on other sites More sharing options...
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