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Ootake 0.81 released


Robert

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TG16/PCE emulator

 

2006/11/17 0.81 released

- The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.)

- At the start of "Chase H.Q", the problem being displayed for drew extra was solved.

- When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved.

- In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected.

- In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate.

- When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically.

- When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected.

- "MoreEarly RasterTiming" menu was added to "CPU" menu.

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