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Mame 0.110u5, Intermediate Update


Robert

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http://mamedev.org/

 

0.110u5

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MAMETesters Bugs Fixed

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circusc0110u2gre [Derrick Renaud]

circusc37b16ora [Derrick Renaud]

64street057gre [Mamesick]

cannonb0104u8Yel [Mamesick]

gratia099u4red [Atari Ace]

 

 

Source Changes

--------------------

Improvements to the Polygonet Commanders driver: [Andrew Gardner]

* Implemented various dsp56k opcodes

* Polygonet Commanders now gets past the memory tests

 

Fixed the background color in perfrman. [Pierpaolo Prazzoli]

 

Merged in some MESS-specific PC support code. [Nathan Woods]

 

Added mosaic effect to valtric. Yes, it looks as bad on real hardware as in MAME :) [Tomasz Slanina]

 

Fixed colors in Honey Dolls. [David Haywood]

 

Added the final filtering stages to the sound, proper watchdog and memory mirroring to the circusc driver. Also added PORT_DIPLOCATION info and save state support. [Derrick Renaud]

 

Updated vconv.c to support preprocessor and assembly file output in MSVC builds. [Nathan Woods]

 

Improved DIP switches for Honey Dolls and Twin Adventure. [brian Troha]

 

Removed the "Autocenter Speed" menu entry for Analog Controls that do not use it. [Derrick Renaud]

 

Added a "Digital Speed" of 0 in the "Analog Controls" menu. This will cause the control to only inc/decrement once per button press no matter how long the button is pressed. Remember this is still scaled by the "Sensitivity" setting. [Derrick Renaud]

 

Scaled Windows mouse Z axis by 30 to make it usable. Most mice inc/decrement by 120 for each wheel click. Some rare ones are 30. So this means for most mice, using a Sensitivity setting of 25%, you will get 1 inc/decrement for each wheel click. [Derrick Renaud]

 

Cleaned up the cclimber driver, replacing hacks for cannonb with a separate video update callback. [Mamesick]

 

Moved the ST-V protection related code into stvprot.c and added some notes about the decathlete protection and renamed stvhacks to stvinit, because it contains most of the inits as well as the speedhacks. [David Haywood]

 

Major funworld driver rewrite: [Roberto Fresca]

- Merged/splitted some machine drivers, memory maps and inputs.

- Unified get_bg_tile_info for all games.

- Mapped the input buttons in a better format (all games).

- Added proper color PROM decode routines.

- Splitted the driver to driver/vidhrdw.

- Corrected the screen size and visible area to magiccrd.

- Added the remaining 2 GFX planes to magiccrd; GFX are imperfect.

- Royalcrd: Added all inputs and DIP switches.

- Fixed jolycdcr gfx to 4bpp.

- Other fixes to get jolycdcr running.

- Managed royalcdb to work, using the 2nd half of program ROM.

- Managed jolycdit to work, but with imperfect graphics.

- Fixed CPU clock to 2MHz. in all remaining games.

- Fixed ay8910 frequency based on elephfam audio.

- Fixed ay8910 volume in all games to avoid clipping.

- Reworked jolycdcr, jolycdit inputs.

- Set jolycdat as bigdeal clone.

- Added the bipolar PROM and GAL to jolycdit.

- Added color PROMs to cuoreuno and elephfam sets.

- Corrected jollycrd screen size and visible area.

- Hooked, wired and decoded the color prom in jollycrd sets.

- Wired and decoded the color prom in cuoreuno and elephfam sets.

- Wired and decoded the color prom in royalcrd.

- Hooked, wired and decoded the color prom in bigdeal sets.

- Decrypted jolycdit gfx roms.

- Decrypted jolycdae and managed the planes to show correct colors.

 

Minor Unicode changes for the Windows code. [Nathan Woods]

 

Added serial in/out support to the Amiga hardware. Added hooks for output pins and light pen positioning. Also fixed the horrible static at startup in the debug build. [Aaron Giles]

 

Reorganized the laserdisc support a bit to accommodate new players. Added Sony LDP-1450 support. [Aaron Giles]

 

Added new render texture format TEXFORMAT_YUY16, which is used to hold 4:2:2 Y/Cb/Cr format pixels. Updated the Windows Direct3D code and the software renderers to use this format directly. [Aaron Giles]

 

Added new render texture fromat TEXFORMAT_PALETTEA16, which is the same as TEXFORMAT_PALETTE16 but respects the alpha component of the palette entry. Updated the Windows Direct3D code and the software renderers to use this format. [Aaron Giles]

 

Changed the render system to respect blendmodes for screen elements rather than hard-coding them. This allows individual VIDEO_UPDATE routines to do their own compositing. [Aaron Giles]

 

Removed the illusion from the rendering system that you could pass in arbitrary palettes. The system palette is all that is supported. [Aaron Giles]

 

 

New games added or promoted from NOT_WORKING status

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Twin Adventure [David Haywood]

Royal Card [Roberto Fresca]

 

 

New clones added

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Twins (set 2) [David Haywood]

Jolly Card (Austria, encrypted) [Roberto Fresca]

Royal Card (Slovakia, encrypted) [Roberto Fresca]

Elephant Family (Italia, old) [Roberto Fresca]

Phoenix (Centuri), Set 2 [brian Troha]

 

 

New games marked as GAME_NOT_WORKING

------------------------------------------------------

ParaParaParadise [Ville Linde]

Keyboardmania 3rd Mix [Ville Linde]

Mad Dog McCree [Andrea Turci, Aaron Giles]

Who Shot Johnny Rock? [Andrea Turci, Aaron Giles]

Mad Dog II: The Lost Gold [Andrea Turci, Aaron Giles]

Space Pirates [Andrea Turci, Aaron Giles]

Gallagher's Gallery [Andrea Turci, Aaron Giles]

Crime Patrol [Andrea Turci, Aaron Giles]

Crime Patrol 2: Drug Wars [Andrea Turci, Aaron Giles]

The Last Bounty Hunter [Andrea Turci, Aaron Giles]

Fast Draw Showdown [Andrea Turci, Aaron Giles]

Platoon [Andrea Turci, Aaron Giles]

Zorton Brothers (Los Justicieros) [Andrea Turci, Aaron Giles]

Joker Card [Roberto Fresca]

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