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Best plugins and settings for Valkryie Profile?


Alex187

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Pete's OpenGL2 plugin

Eternal SPU 1.50 Beta (make sure you enable "SPU IRQ - wait CPU action" and "SPU IRQ - Force interruption flag7)

ePSXe's (or any other emulator's) CD-ROM plugin should do just fine

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  • 3 weeks later...

Hey my Valkryie Profile was working fine for a week and now I cant even see the title screen.

It will load up the Tri Ace logo and after that I get a full white screen. Whats going on?

 

I'm using ePSXe with these plugins

Petes OpenGL2 2.7

Eternal SPU 1.42 w/ VP settings checked

SaPu Plugin

 

I'm running off a .bin file.

 

It's been fine for a week but all of a sudden I can't get to the title screen anymore. I didnt tamper with anything in my pc or plugin settings. The only thing I did different all week was load up Suikoden I and II for PSX. I dont know if it auto changes some plugin settings (I doubt it) but I never know so yeah.

 

Anyone can help me out? :o

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ePSXe never automatically changes plugins, unless you use some kind of a frontend. I don't know what you could have possibly changed if the game was working fine before.

 

What settings do you have enabled in Pete's OGL2? What is a SaPu plugin?

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Sapu Plugin (hoped I spelled it right) is the CD plugin, which is useles because I am running a iso file, not from the CD drive.

 

My video settings for Petes OpenGL2 is the default "NICE" settings, with fullscreen selected. And thats it.

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Plugin: Pete's OpenGL2 Driver 2.7

 

Resolution/Color:

- 1024x768 Fullscreen - NO desktop changing

- Internal X resolution: 1

- Internal Y resolution: 1

- Keep psx aspect ratio: off

- No render-to-texture: off

 

- Filtering: 0

- Hi-Res textures: 0

- TexWin pixel shader: off

- VRam size: 0 MBytes

 

Framerate:

- FPS limitation: on

- Frame skipping: off

- FPS limit: Auto

 

Compatibility:

- Offscreen drawing: 2

- Framebuffer effects: 3

- Framebuffer uploads: 1

 

Misc:

- Scanlines: off

- Mdec filter: on

- Screen filtering: on

- Shader effects: 0/1

- Flicker-fix border size: 0

- GF4/XP crash fix: off

- Game fixes: off [00000000]

 

Sound plugin:

Eternal SPU Plugin 1.41

 

Enable Sound: on

Enable CDDA Sound: on

Enable XA Sound: on

Enable SPU IRQ Hack: off

 

DirectSound: Buffer size: 64

SPUasync: async mode: Wait

 

Special Game fix:

Update before accessing register: off

SPU IRQ - Wait CPU action : on

SPU IRQ - Force interuption flag7 : on

 

Misc: all off

Fine tune : 0

Rec option Reverb: Neill's

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You should enable Texture Window emulation via pixel shares if your card can handle it.

 

Enable odd/even bit hack in the game fixes, if just for kicks.

 

Apart from those (and those probably aren't even required) my setting are more or less identical.

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And yours run fine and can see the title screen?

Im going to enable those options you refered and see if anything pops up.

 

Also note I tried two different rips of VP with the same problem so it must be an emulator problem or something.

 

EDIT: I enable those two options you mentioned, and still white screen. If I may add the tri-ace logo when it twirls and fades away its kind of slow. Then it proceeds to a blank white screen (where it suppose to be the title screen)

 

Man I dunno why its doing this =/. I was looking at the prologue and loading from the title screen like a week ago, lol X_X. I even tried on ePSXe 1.52 and even re-downloaded 1.60 with no results. My graphics card is good enough as VP was working flawlessly a week before.

Edited by Alex187
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Hey Agozer, check this out.

I just figured it out. Now I originally play with save states and every now and then save on my mem card ( I got two saves on my 2nd mem card)

 

This is weird AS HELL. For some weird reason I decide to delete my memory cards.... and BOOM, the game runs fine.... Why is this? I play by save states so I am ok but this is too odd its not suppose to happen.

 

I tried changing the mem card names 001 to 000 and vice versa. But it will say I do not have any VP saves. I tried replacing them with new cards, and then from a save state try to save on the memory card but I guess save states also saves the slot and mem card which I already saved on, so thats a failure.

 

I guess since I had two save files, I probably loaded with one of them one day, and proceeded to save state (overwriting my existing ones)

 

Hmm I guess it all makes sense now. Always have ONE mem card save of the game (and NEVER TWO). I probably tampered with a couple of save states/mem card saves since I occassionally save state alot and different save on mem card slots.

 

I guess ill continue with the save states since thats my only chance of continuing the game. I would like to thank you for helping me out though, I apprecciate it :).

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Glad it worked, but you should always use regular in-games saves over savestates, since savestates can get corrupted rather easily (regardless of how well savestates support is incorporated in the emulator).

 

But yeah, I have only one VP save, on a single memory card file.

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