Mooney Posted January 19, 2007 Share Posted January 19, 2007 New Stuff--------- [RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code... [CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion... [DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data [DSMotion] Added MotionDraw, a simple demo... [Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg... Updated Stuff------------- [Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it... [GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it... [Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi Things Fixed------------ [Warnings] Fixed the FD_SETSIZE warnings [TextColors] TEXT_BLUE and TEXT_GREEN were inverted [Reco] Fixed upper screen mess-up when using the recognition system [spriteAnims] Fixed first frame not showing when starting a new animation...Source / Download Link to comment Share on other sites More sharing options...
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