Mooney Posted February 18, 2007 Share Posted February 18, 2007 Current Status, as of 18/02/07This port was started in mid-October 2006. It is not yet finished, however it is nearing completion. The game * the program, working state and game data have been squeezed into the four megabytes of main memory * it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used * total conversions and mods should work, assuming they respect the tiny memory size * networking currently has been removed, but will return at a later date Graphics * the majority of the software renderering has been moved over to using the 3D hardware * world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs! * fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded * there's no dynamic lighting yet * there are no textures on the Alias models yet * sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures * no water, teleporter or sky animations yet Sound * sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc * CD music is currently being investigated o the existing solution requires the CD soundtrack to be ripped to your flash card o uses an MP3 decoder, running on the second processor o ...but the file streaming slows down the primary processor a bit too much Tech info * uses the libfat DLDI interface, so should hopefully work on all supported flash cards * built using the latest toolchain, devkitARM r20 * in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build * performance is timed using a custom function-instrumenting profiler (a bit like gprof)Source / Download QuakeDS / Download Shareware version of Quake / Download Config.cfg Link to comment Share on other sites More sharing options...
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