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QuakeDS Prerelease 1


Mooney

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Current Status, as of 18/02/07

This port was started in mid-October 2006. It is not yet finished, however it is nearing completion.

 

The game

 

* the program, working state and game data have been squeezed into the four megabytes of main memory

* it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used

* total conversions and mods should work, assuming they respect the tiny memory size

* networking currently has been removed, but will return at a later date

 

Graphics

 

* the majority of the software renderering has been moved over to using the 3D hardware

* world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!

* fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded

* there's no dynamic lighting yet

* there are no textures on the Alias models yet

* sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures

* no water, teleporter or sky animations yet

 

Sound

 

* sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc

* CD music is currently being investigated

o the existing solution requires the CD soundtrack to be ripped to your flash card

o uses an MP3 decoder, running on the second processor

o ...but the file streaming slows down the primary processor a bit too much

 

Tech info

 

* uses the libfat DLDI interface, so should hopefully work on all supported flash cards

* built using the latest toolchain, devkitARM r20

* in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build

* performance is timed using a custom function-instrumenting profiler (a bit like gprof)

Source / Download QuakeDS / Download Shareware version of Quake / Download Config.cfg

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