iq_132 Posted February 19, 2007 Share Posted February 19, 2007 0.112u2------- MAMETesters Bugs Fixed----------------------analog0112u1gra [Derrick Renaud]UItext0112u1yel [Aaron Giles]layout0112u1gre [Aaron Giles]pinbo0112u1gre [Aaron Giles] Source Changes--------------Improved the cidelsa driver: [Curt Coder] - rewrote the cdp1802 cpu emulation as a state machine - fixed Draco dips and inputs (what a strange game!) - added NVRAM to Destroyer/Draco (Altair has no battery on the PCB) - fixed some clocks Fixed mapping of spaceship controls in spcenctr. [Canim] Removed the inclusion of unnecessary header files across the project. [Atari Ace] Added discrete filters to the new Namco 54xx sound effects. Also implemented filters for the 52xx sound effects in preparation for future changes. [Derrick Renaud] Added pause support to the output system: [bob Seidel] - added "pause" message through the Output system to let clients know when MAME is paused - the state of an item is now sent when the item is first created - updated ledutil to use the pause state Added cocktail mode and DIP locations to the Millipede driver. [Mike Haaland] Many more CPS2 keys added. Removed all XORs and support for them from MAME. [Nicola Salmoria, Andreas Naive] Fixed regression in the ar_xeon driver sprites. [Ernesto Corvi] Kaneko driver improvements: - bloodwar: [Gary Walkling, Sebastien Volpe] * protection data extracted, still needs to be verified * collision detection simulation thanks to tests on real board - bonkadv: [Guru, Sebastien Volpe] * protection data fully verified: corrects tilemap colors in levels 2 and 3 * correct implementation of MCU command 43 Fixed behavior of MOVEC instruction on later 680x0 chips, and in the disassembler. [Ernesto Corvi] Properly idenitified sound ROMs for Altered Beast set 2. [brian Troha] Fixed bad bits in a couple of FD1094 keys. [Aaron Giles] Fixed bug in debugger that caused incorrect end offsets to be computed on CPUs with an address shift. [Ville Linde] Moved some additional pieces of core functionality in the the core utility library. [Nathan Woods] Added sound to porky. [Tomasz Slanina] Changed font scaling again. Fonts 24 pixels tall and above are scaled the old way. Fonts smaller than that are scaled via integral scale factors and adjusted the new way. [Aaron Giles] Added a small optimization to the FD1094 decoding step. [Aaron Giles] Added several new modules to the utility library libutil. First is a generic huffman encoding module. Second is a module that allows you to read/write AVI files in a platform-independent way. And third is a lossless A/V compression module. These three pieces together, plus some changes in the CHD code, allow for the creation of CHDs with compressed audio and video. [Aaron Giles] Added two new commands to chdman: -createav converts an AVI file in uncompressed YUY format or HuffYUV-compressed YUY format with "left" prediction into a CHD. And -extractav converts a CHD containing compressed audio & video into an uncompressed YUY format AVI file. [Aaron Giles] Finished hooking up laserdisc support to the new audio/video compression. Note that we still do not have canonical CHDs of laserdisc data at the moment, but all the support is now present for when they start to appear. [Aaron Giles] New games added or promoted from NOT_WORKING status------------------------------------------------------------------------Altair [Curt Coder]Draco [Curt Coder]Wyvern Wings [Pierpaolo Prazzoli]Choko [Guru]Asura Buster - Eternal Warriors (Japan) [David Haywood, Guru]Blood Warrior [sebastien Volpe]Deal 'Em (MPU4 Conversion Kit) [James Wallace]Jyangokushi: Haoh no Saihai (Japan) [Guru]Dynamite Bomber (Korea) (Rev 1.5) [Guru, Pierpaolo Prazzoli]Search Eye 2 Plus V2.0 [Guru, David Haywood] New clones added-----------------------Dungeons & Dragons: Tower of Doom (Asia 940113) [Nicola Salmoria]X-Men: Children of the Atom (Hispanic 950331) [Nicola Salmoria]Armored Warriors (Asia 940920) [Nicola Salmoria]Street Fighter Zero (4 sets) [Nicola Salmoria]Dungeons & Dragons: Shadow over Mystara (Brazil 960223) [Nicola]Mega Man 2: The Power Fighters (Asia 960708) [Nicola Salmoria]Street Fighter Zero 2 (6 sets) [Nicola Salmoria]X-Men Vs. Street Fighter (7 sets) [Nicola Salmoria]Battle Circuit (Asia 970319) [Nicola Salmoria]Marvel Super Heroes Vs. Street Fighter (2 sets) [Nicola Salmoria]Super Gem Fighter: Mini Mix (Hispanic 970904) [Nicola Salmoria]Hyper Street Fighter 2 (Japan 031222) [Nicola Salmoria]Giga Wing (Asia 990222) [Nicola Salmoria]1944: The Loop Master (Japan 000620) [Nicola Salmoria]Progear (Asia 010117) [Nicola Salmoria]X-Men (4 Players ver JBA) [brian Troha]Garou - Mark of the Wolves (bootleg) [David Haywood, JohnBoy]Puzzle Bang Bang (version 2.8 / 990106) [Guru]Space Battle Ship Gomorrah [Guru] New games marked as GAME_NOT_WORKING--------------------------------------------------------Candy Puzzle [David Haywood]Harem Challenge [David Haywood]Laser Quiz [David Haywood]Laser Quiz '2' Italy [David Haywood]Magic Premium [David Haywood]Laser Stixx [David Haywood]Koi Koi [David Haywood]Ski Champ [R. Belmont] http://www.mamedev.org/ Thanks to Jimmy_Page for the news Link to comment Share on other sites More sharing options...
Agozer Posted February 19, 2007 Share Posted February 19, 2007 Seeing MAME get better and better after each release just makes me feel warm and fuzzy inside. Link to comment Share on other sites More sharing options...
James Posted February 19, 2007 Share Posted February 19, 2007 Still cannot do a GUI version Link to comment Share on other sites More sharing options...
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