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SNEmulDS 0.4 alpha released


Robert

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SNES emulator for the DS

 

Alpha release of SNEmulDS 0.4!

 

It has been a long time with no real updates of SNEmulDS.. This first release break this silence, and i hope it will please everyone. First of all, the main change is the integration of the CPU engine of SnezziDS. In fact, I wanted to make my own CPU engine in ASM, but i rapidly saw that i couldn't do better than bubble2k did. I recognize his work as a masterpiece in DS homebrews. I personally added some new features from the original C CPU of SNEmulDS: speed hacks, memory protection, and ROM paging/dynamic reloading (giving Large ROMs support for Slot-1 cards). All combined CPU engine and speed hacks give a great boost in speed.

There are also various changes:

 

* Implemented MODE 7

* Partial line by line engine for MODE 7 games

* Implemented MODE 3,4 (256 colors)

* Now SNEmulDS uses devkitpro 20 and libfat library from chishm with DLDI support, for better compatibility

* Improved ROM paging, reducing bugs for Large ROMs (> 3 Mo)

* Fixed memory leaks (And consequently, fixed famous “Unsupported Large LoRom” bug)

* Three level of speed hacks : no speed hacks, medium speed hacks, full speed hacks. Each level gives various compatibility and speed enhancements.

* Fixed various bugs

* Now SNEmulDS sources are under GNU license, to be compatible with snezzids

 

(don’t forget to patch it with your DLDI driver, SNES games are loaded from SNES directory)

>> Get it HERE

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