Robert Posted February 22, 2007 Share Posted February 22, 2007 N64 emulator for the PSP Changes:R9 - 22 February 2007----------------------------- [+] Added support for RGBA 4444 and 5551 textures[!] Tidied up all the texture conversion code, fixing a few bugs in the process[!] Fixed the width/height of FillRect calls in 1 and 2 cycle mode[!] Fixed a blending bug[^] Use 16-bit textures on the PSP to represent 16-bit N64 textures.[+] Added mirrored texture support[!] Fixed a LoadTile bug, allowing a couple of hacks to be removed[+] Added some new blend modes for various roms[!] Fixed the Tri2 command for F3DLX microcodes[!] Fixed a bug in busy-wait detection[!] Fixed a few dynarec stability issues (relating to exceptions occuring mid-trace)[+] Added audio support[+] Added the ability to dump textures (developer builds only at the moment)[!] Fixed screenshots. Again.[+] Implemented cmp.s, cvt.s, cvt.w, mtc1, mfc1, bc1f, bc1t, j, cfc1, ctc1, daddu, trunc.w.s, bc1t, bc1f, bc1tl, bcifl, bnel, beql, blezl, bgtzl, bltzl, blezl in dynarec[^] Avoid setting the branch delay flag and current PC in generated dynarec code unless necessary[^] Much better memory access handling in dynamically recompiled code[^] Use a second code buffer for generated dynarec code, to avoid polluting the instruction cache[+] Further improve the memory access handling in generated dynarec code[!] Fix register usage analysis for lwc1/swc1/mfc1/mtc1 which was preventing base registers used in these instructions from being cached[^] Have compensation blocks restore nobbled registers, so on-trace code does't need to reload[+] New automatic blender[+] New front-end[+] New pause menu, with option to reset to main menuChangelog and Readme / Download Link to comment Share on other sites More sharing options...
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