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SNEmulDS v0.4 beta Released


Mooney

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SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector.

 

Here is the complete list of changes:

 

* Fixed the broken BREAK and COP instructions

* Fixed the ROM write protection by using the protection unit of the ARM9 (thanks to bubble2k for pointing me that)

* Fixed the Emulation flag at startup (problem with DKC3)

* Stupid again, SNES’s RAM was not in the cached memory, speed up games (10-20%)

* Reduced memory consumption, now ROM memory is static (no more malloced), should remove ROM overflow and RAM overwriten problems

* Added an experimental “line by line” engine (buggy, slow, unstable, uncomplete… maybe useful for a few games)

* Added a manual background priority selector (can be choosen in options or with START+LEFT+RIGHT+UP or START+LEFT+RIGHT+DOWN for automatic)

* Added another speed hack option : “Interrupt speed hacks” that should be better than “Full speed hacks” for some games. “Middle speed hacks” is now “Cycles speed hacks”

 

As usual you may have to patch it with DLDI drivers

Get it HERE

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