mai Posted February 27, 2007 Posted February 27, 2007 Just wondering if there any chance avoid "mixing" (dunno know better word for it, 'cause I'm not really familiar with English take a look on screenshot) rotated scanlines in vertical games? All is going well with horizontal games: stretched well, scanlines looking good, no "mixing", - but stretching vertical games make it happens. It can be fixed changing "aspect ratio" or "clean stretch" options, but then horizontal games stretched in a wrong way. PS: Yeah, I know it's working fine in newest MAME, but I'm using MAME 0.106 not official build - MAME32 Plus! Plus! Here an example of so called "mixing":
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