Mooney Posted March 6, 2007 Share Posted March 6, 2007 Action Replay clone for NDSThis is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work. There are 3 added codes that don't exist on the ARDS:C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in: ldr r0, . + 8 bx r0 .word 0x0200AC90 Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to: Infinite Lives 220eca80 00000063 Infinite Mario Time b20ecf40 00000000 10000008 0000001e d2000000 00000000 The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored. If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them. All libfat supported cards should work. Just patch the NDS file with the appropriate DLDI file.GBADev Release Thread Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now