Robert Posted April 19, 2007 Share Posted April 19, 2007 http://mamedev.org0.114u2--------- MAMETesters Bugs Fixed-----------------------------------revx060gre [Aaron Giles]totcarn063gre1 [Aaron Giles]term20104u2gre [Aaron Giles]term20103u4gre [Aaron Giles]openice093u2gre [Aaron Giles]mk095gre [Aaron Giles]rmpgwt060gre [Aaron Giles]psyforce0105u5red [couriersud]raystorm0111u1red [couriersud]sfex20103red [couriersud]pkscram0111u4red [couriersud]looping0111u3yel [couriersud]cpsgfxpage4_0111red [couriersud]rfjetus0101u5red [couriersud]policetr059yel [couriersud] Source Changes------------------------Fixed cdp1802 DMA emulation. [Curt Coder] More Konami updates: [Ville Linde]- Hooked up vblank interrupt to Voodoo in all Voodoo-based games- Fixed a rom loading issue in Silent Scope- Added ADC1213x A/D converter emulation (machine/adc1213x)- Hooked up analog controls in NWK-TR games MPU4 improvements: [James Wallace]- Added NMI pulsing so Deal 'Em at least starts to boot.- Decommissioned machine/mpu4.c, as the 6850acia code from Phil does the same job, making one less thing to maintain. Moved frontend commands and command-line handling into a central, core-managed location clifront.c. This eliminates the need for windows/fronthlp.c and windows/config.c and should make creating command-line based ports much easier in the future. [Aaron Giles] Fixed many of the remaining polygon glitches in GTI Club / Solar Assault / Operation Thunder Hurricane. [Ville Linde] Added save state support to the pkscram driver. [couriersud] Removed all the timing kludges from machine/konppc.c. GTI Club is kind of playable now. You can finish a lap or two, but eventually it will hang on network error. [Ville Linde] Fixed the SUBTARGET=tiny build and removed some duplicate entries in mame.mak. [Atari Ace] Added full discrete emulation of Space Invaders. I think people are going to be too used to the current samples and their relative levels. The new relative levels are determined by the mixing resistors. There are all different versions of the sound board, that all have slightly different sounds/components. This should be the proper Midway sounds. [Derrick Renaud] Updated stvcd to be working enough that most Saturn games at least die for some other reason, and a few actually do useful things. Also included a small update to the core cdrom code so you can fetch a sector without knowing in advance what format it is. [R. Belmont] Added a concept of a "crosshair screen mask" internal to video.c and created a static call to retrieve the mask. [Nathan Woods] Converted Roller Aces to stereo sound like the real hardware. Fixed the clocks and NMI rates to match the PCB. [Corrado Tomaselli] Added save state support to the Midway Y, T, X and Wolf Unit games. [Aaron Giles] Added preliminary 64-bit disassembly support to i386dasm.c. [Aaron Giles] Cleaned up internal interrupt handling in the TMS34010 core. [Aaron Giles] Added more accurate video timing to most of the Atari 68000-era games. [Aaron Giles, couriersud] New games added or promoted from NOT_WORKING status--------------------------------------------------------------------------Quiz Olympic [Tomasz Slanina] New clones added----------------------------Cameltry (World, YM2203 + M6295) [David Haywood]Lightning Fighters (Asia) [David Haywood]Street Fighter EX (EURO 961219) [Guru]Tekken 3 (TET3/VER.A) [Guru]Soul Calibur (SOC13/VER. [Guru] New games marked as GAME_NOT_WORKING---------------------------------------------------------Filetto (v1.05 901009) [Angelo Salese, Chris Hardy] Link to comment Share on other sites More sharing options...
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