Alpha Posted April 30, 2007 Share Posted April 30, 2007 Snes9X, a Super Nintendo emulator for the PC, has been updated!Snes9x 1.51- Added DSP1 and SuperFX savestate support. (nitsuja)- Added screen state GFX to save states. (optional) (nitsuja)- Fixed desync when loading inconsistent state in playback. (nitsuja)- When playback reaches a movie's end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja)- can now record resets and mouse/superscope/justifier(s) (nitsuja)- Added same-line-comment support for config files. (nitsuja)- input display for all controllers (including peripherals) (nitsuja)- Win32: Now uses .cfg file instead of Windows registry. (nitsuja)- Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)- Win32: option to use standard file open dialog for ROMs (nitsuja)- Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)- Win32: optional removal of the dreaded "black bar" (nitsuja)- Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)- Win32: Added hires support for Interlace and TV Mode. (nitsuja)- Win32: text removed from .avi output (optional) (nitsuja)- Win32: better directory management, customizeable (nitsuja)- Win32: Screenshot support is back. (nitsuja)- Win32: Netplay is back (but still not very good). (nitsuja)- Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)- Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)- Win32: Added non-modal ("active") cheat search option. (nitsuja)- Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)- Win32: Fixed joystick config in input dialog. (nitsuja)- Win32: Fixed hires and extended height .avi output. (nitsuja)- Win32: various small GUI improvements (nitsuja)- Win32: Netplay fixes. (nitsuja)- "Fake Mute" desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja)- Fix for save state blocks > 999999 bytes. (Bisqwit)- C4 games now save C4 data in save states. (DeHackEd)- Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd)- X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd)- Unix: parameter: -autodemo loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd)- Unix: parameter: -oldturbo, the turbo button renders all frames when fast-forwarding. (DeHackEd)- Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd)- Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd)- Unix: parameter: -maxframes during movie playback, snes9x will exit when the target is hit. (DeHackEd)- Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd)- Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd)- Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)- Unix: Configurable sound device. (pierredavidbelanger)- configure.in now requires a sufficiently new version of autoconf. (anomie)- Fixed slow versions of branch opcodes. (anomie)- Fixed the mosaic offset bug. (anomie)- No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie)- New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu)- A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)- The final HDMA Indirect Address load is only weird on the last channel of the scanline. Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)- Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)- Fixed superfluous VIRQ triggers. (zones)- Fixed missing IRQ trigger just after the previous one. (zones)- Fixed missing IRQ while writing to $4200. (zones)- Fixed IRQ timing after WRAM refresh. (zones)- Fixed NMA timing after DMA transfer. (zones)- Fixed superfluous auto-joypad-reading. (zones)- Fixed missing WRAM refresh during DMA transfer. (zones)- Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones)- Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones)- Changed initial DMA registers values. (zones)- Slightly modified APU execute timings. (zones)- Fixed APU I/O registers to get/set the proper value. (zones)- Blocked invalid VRAM writings, though you can turn off this option due to Snes9x's inaccurate timings. (zones)- Omitted SPCTOOL, no one uses it. (zones)- Added Sufami Turbo support. (zones)- Added Same Game add-on cart support. (zones)- Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)- Improved mirroring. (Nach, grinvader, byuu)- CRC32 on BS dumps now follows uCONSRT standard. (Nach)- BS dumps now always run in NTSC mode. (Nach)- Unknown regions (generally betas) default to NTSC. (Nach)- Now support NSRT headers for setting up controllers. (Nach, nitsuja)- Unix: Fixed command line help output. (Nach)- Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach)- Win32: Saner defaults for movie record. (Nach)- Unix: Fixed crashing with mouse or super scope. (Nach)- Removed some weird code which was crashing Korean League and its varients. (Nach)- Win32: Can now compile with MinGW. (Jonas Quinn, Nach)- Win32: Can now cross compile Snes9xw. (Nach)- Unix: SSnes9x compiles again. (Nach)- Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)- Unix: Netplay Fixes. (Nach)- Unix: Netplay Improvements. (Fabianx)»» Download page Link to comment Share on other sites More sharing options...
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