GodPigeon Posted June 18, 2007 Posted June 18, 2007 (edited) These guys are seriously on a roll.Dox made a suggestion, I implemented it, and now the tile DMA is fixed. Basically the RLE byte should affect the last normal byte before it, NOT the byte after it. This simplifies the code, and produces much better results. >>Source And more Screenies Edited June 18, 2007 by GameCop
Sultan Posted June 18, 2007 Posted June 18, 2007 looking good! He's got a shot of basic sprites on the site now. Things are really progressing quickly
GodPigeon Posted June 18, 2007 Author Posted June 18, 2007 WOOT!! My first post to make it to the Site news and Updates page =]
iq_132 Posted June 19, 2007 Posted June 19, 2007 Yeah, ElSemi has some pretty good sprites now see I guess it will be on speksnk when they update. the main problem we’re both having right now is finding the global sprite offsets. I *think* they might be tied to the layer scrolling, as the games have various sprites which make parts of the bg layers, yet their offsets never change when the screen scrolls. They seem to have a aingle additional value in the sprite entry which may mean ‘tie me to the scrolling of layer x’
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