James Posted June 20, 2007 Share Posted June 20, 2007 I take it that you included Haze's CPS-3 code into your own build, yes? Good to know that the speed is fine. Yes, Not sure what it will be like once everything is fully emulated though. Link to comment Share on other sites More sharing options...
Hawq Posted June 20, 2007 Share Posted June 20, 2007 Theres a couple of links here to a Mame32 with CPS3 stuff enabled so you dont have to wait long, runs SF III quite nicely, though the colours are messed up of course Link to comment Share on other sites More sharing options...
Hawq Posted June 27, 2007 Share Posted June 27, 2007 CPS3 Tile Compression Part 3 Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now