Bodeth III Posted June 19, 2007 Share Posted June 19, 2007 okay, i meant Master Hand to be the boss, with a SSB64 stage for the hand. i go like this in the select file... MastrHnd, stages/platform.def, order=4 and yeah, i fixed up the order: 4,3,2,1. But, everytime i beat arcade, there's no master hand... i think the problem is with the stage i affixed to master hand. When i gave him a different stage, i fight him. So, what's wrong with the SSB64 stage? Link to comment Share on other sites More sharing options...
megaman_zer0 Posted June 19, 2007 Share Posted June 19, 2007 the only thing I can think of if that it is that the spelling of your stage in the def is different than how its spelled in the stages folder. can you use the stage otherwise? Link to comment Share on other sites More sharing options...
Bodeth III Posted June 19, 2007 Author Share Posted June 19, 2007 the only thing I can think of if that it is that the spelling of your stage in the def is different than how its spelled in the stages folder. can you use the stage otherwise? the spelling is fine, it has to be something else... Link to comment Share on other sites More sharing options...
Fayt000 Posted September 24, 2007 Share Posted September 24, 2007 (edited) the only thing I can think of if that it is that the spelling of your stage in the def is different than how its spelled in the stages folder. can you use the stage otherwise? the spelling is fine, it has to be something else... Well, you must use the exact name. For example, in my stages file, I have ryustage.def and ryustage.sff.Now, to add that stage to Ryu, it would look like this: ryu, stages/ryustage.def Works fine when I do it. EDIT: As for the order, come to think of it, I've never done it. So you may be correct in that its a bug in some way. Edited September 24, 2007 by Fayt000 Link to comment Share on other sites More sharing options...
Evil_Ryu_X Posted September 30, 2007 Share Posted September 30, 2007 Hi guys. My account wont let me back in, so now im Evil_Ryu_X. Done it the same way as you. Firstly, check in the platform.def file and see if sprite = platform.sff is the same name (caps too) as the platform.sff file in the folder. Finally follow the code: MastrHnd, stages/platform.def, order=4 Link to comment Share on other sites More sharing options...
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