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Help with affixing stages to chars for arcade


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okay, i meant Master Hand to be the boss, with a SSB64 stage for the hand.

 

i go like this in the select file...

 

MastrHnd, stages/platform.def, order=4

 

and yeah, i fixed up the order: 4,3,2,1.

 

But, everytime i beat arcade, there's no master hand... i think the problem is with the stage i affixed to master hand. When i gave him a different stage, i fight him. So, what's wrong with the SSB64 stage?

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the only thing I can think of if that it is that the spelling of your stage in the def is different than how its spelled in the stages folder.

 

can you use the stage otherwise?

 

the spelling is fine, it has to be something else...

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  • 3 months later...

the only thing I can think of if that it is that the spelling of your stage in the def is different than how its spelled in the stages folder.

 

can you use the stage otherwise?

 

the spelling is fine, it has to be something else...

 

Well, you must use the exact name. For example, in my stages file, I have ryustage.def and ryustage.sff.

Now, to add that stage to Ryu, it would look like this:

 

ryu, stages/ryustage.def

 

Works fine when I do it.

 

EDIT: As for the order, come to think of it, I've never done it. So you may be correct in that its a bug in some way.

Edited by Fayt000
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Hi guys. My account wont let me back in, so now im Evil_Ryu_X.

 

Done it the same way as you. Firstly, check in the platform.def file and see if sprite = platform.sff is the same name (caps too) as the platform.sff file in the folder. Finally follow the code:

 

MastrHnd, stages/platform.def, order=4

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