Alpha Posted June 22, 2007 Posted June 22, 2007 I’ve come up with a preliminary implementation of Full-screen zoom, used pretty heavily by JoJo and Warzard. Right now the code assumes that the view will never be zoomed more than twice the normal visible area away, as it’s a framebuffer zoom I’d expect there to be some sensible limit in hardware such as this, although testing on the real hardware would be good. Test source code can be found at http://haze.mameworld.info/misc/cps3_220607_fsz.zip Again I’m not posting binaries. Note, I haven’t managed to fix the reported crash in SFIII NG, I’m looking into it now.»» http://haze.mameworld.info/
James Posted July 3, 2007 Posted July 3, 2007 Watching Paint Dry.. I’ve hooked up the CD-Flash mechanism in CPS3. The code is a bit messy at the moment, but it seems to be working, and yes, the SFIII3 screenshot says *70* minutes. Quite how they managed that I don’t know, I don’t think the CPS3 CD/Flash code could be more inefficient if they tried, not even Vista is *that* slow at copying files. http://haze.mameworld.info/
Agozer Posted July 3, 2007 Posted July 3, 2007 Whoa... And I though waiting a 1000 seconds for Raiden Fighters 1/2/Jet to start was long.
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