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Posted

NES / Famicon emulator

 

22-06-07: 1.11 "meisei"

 

Most of these changes were applied from developing meisei, my MSX emulator that's using the same shell components as Sega Li.

 

- CPU/PPU: small speedup from 32-bit struct alignment

- blargg's nes_ntsc updated to 0.2.2

- input: fixed !+toggle function combination

- input: added a doubleclick function, that acts as a single pulse, and made it a shortcut to switch to fullscreen/windowed mode

- directories are defaulted to . on the 1st run

- draw: added "Stretch to Fit" and "Correct Aspect" to the GUI

- added an about window, and a help window that opens the documentation

- newly opened windows are now centered on their parent window when needed

- added Konami HyperShot controller emulation

- draw: fixed screen not being properly refreshed sometimes when switching from fullscreen to windowed mode

- mappers: fixed crash when trying to change dipswitches without having loaded a game

- draw: message font black outline looks somewhat better

- draw: fixed bottom overscan part being drawn with a delay of 1 frame

- draw: added video signal settings to the GUI

- draw: added Direct3D renderer, including all features of the DirectDraw renderer

- draw: added bilinear filtering (Direct3D only)

- mappers: fixed iNES mapper #87, it supports 32K PRG

- mappers: added support for Namcot 106 battery backed EXRAM

- added autodetection of MMC6 games by SRAM size, after initial setup

- draw: fixed DirectDraw crash when trying to recreate itself if it got lost due to another application taking over

- draw: added "Software Rendering" and "VSync" to the GUI

- several trivial changes (mainly renaming some unclear settings/GUI text)

Changelog / Download

Posted

using Sega as a name? Very original..

Posted

hi, JKK.

 

It's as Robert says.

 

Sega Li comes from Mario Segali, the Nintendo warehouse owner where Nintendo got the name Mario from.

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