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Chrono Cross help


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No, don't do that. What settings do you use for Pete's OGL plugin (hint: if you're hardware's up to it, you should really use Pete's OGL2 plugin instead)

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Windowed mode: 800x600

Color Depth:32bit

Texture Quality: R8 G8 A8 B8

Texture fillering:none

Hi-res textures: none

Gfx card vram: autodetect

Off-screen drawing:2

Frame buffer textures:2

Frame buffer access:0

 

Alpha mutia pass:on

Mask bit:on

Advance Blending:on

 

Disable screensaver:on

odd/even bit hack on: on

 

(where can I get Pete's OGL2?)

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Google Pete Bernert's site. Note that Chrono Cross and other late PSx games need full framebuffer access (or near full) so that all effects can be animated and drawn. Problems can easily occur if framebuffer settings are inadequate.

 

Try the plugin with these settings:

 

epsxelo7.png

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Google Pete Bernert's site.

 

Note that Chrono Cross and other later PSX games need full framebuffer access (or near full) so that all effects can be animated and drawn. Certain games can be very picky if they can't have acceess of FB stuff. Also remember to start ePSXe with the -noauto switch.

 

Try the plugin with these settings:

 

epsxelo7.png

 

You can skip the Shader Effects and screen filter stuff, since those are just my own preferences.

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