Alpha Posted June 27, 2007 Posted June 27, 2007 CPS3 Tile Compression Part 3 Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least. http://haze.mameworld.info/2007/06/27/cps3...ression-part-3/ Thanks to James and Hawq for the news!
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