Jump to content

CPS3 Tile Compression Part 3


Alpha

Recommended Posts

CPS3 Tile Compression Part 3

 

Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least.

sean2ny3.png

 

sean3gi4.png

 

http://haze.mameworld.info/2007/06/27/cps3...ression-part-3/

 

Thanks to James and Hawq for the news!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...