iq_132 Posted June 28, 2007 Share Posted June 28, 2007 0.116u3------- MAMETesters Bugs Fixed---------------------- Source Changes--------------Simplified CPS3 decryption function. [Nicola Salmoria] Fixed potential double free in PNG code. [Nathan Woods] Fixed warnings generated by newer gcc compilers. [R. Belmont] General driver cleanups: [Zsolt Vasvari] - changed some more global ‘Machine’ to local ‘machine’ - standardized on the function name ‘draw_sprites’ - removed some antiquated boilerplate comments Updated FM emulator to use mame_time instead of double. Removed oldneogeo hack from FM code as it appears to no longer be necessary.[Zsolt Vasvari] Updated all sound cores to use mame_time instead of double.[Zsolt Vasvari] Populated several more Irem CPU opcodes for gussun. [robiza] Fixed CPS3 code to work on big-endian systems. [R. Belmont] Fixed code_to_token() to prevent potential buffer overflows.[Atari Ace] Fixed crashes in non-working drivers dynablsb and driveyes.[Atari Ace] Changed all CPU cores’ internal timers to the mame_timer* functions as well as the remaining couple of core files that still used timer_alloc(). After this, none of the emu/* files have any old style timing code left. [Zsolt Vasvari] Various CPS3 updates as documented on Haze's blog. [David Haywood] Fixed type in BLENDER2_32 function in the n64 video code.[Christophe Jaillet] Created a new resistor network interface for computing palettes fromcolor PROMs and component values on the PCB. Fixed several issueswith the previous implementation. [couriersud] Donkey Kong driver update: [couriersud] - added sprite ram bank switching from schematics - combined memory maps - first attempts on decoding m58815 - radarsc1 driver for radarscope trs01 hardware - all drivers use VIDEO_RAW now - fixed cocktail issues - combined io and sound memory maps - implemented background handling (disable prom /CS line) in all dkong drivers Extended the flt_rc filter to support highpass filtering. Fixed thelowpass filter to actually do a lowpass filter. Hooked up the filterto King & Balloon and updated several other drivers to the newinterface. [couriersud] Added support in the main makefile for profiling. Set PROFILE=1 toturn this on. [Christophe Jaillet] Updated djboy driver to almost fully playable state.[Phil Stroffolino] Temporarily reverted input code back to 0.116 baseline pending deeperanalysis and upcoming core changes to simplify the OSD layer for inputmanagement. [Aaron Giles] Changed a number of stderr fprintf's in the Windows OSD code tomame_printf_error and mame_printf_warning calls, as appropriate.[Aaron Giles] New games added or promoted from NOT_WORKING status---------------------------------------------------DaiDaiKakumei (Japan) [Hau, Team Japump!]CPS3 games: [David Haywood, Andreas Naive, ElSemi] Street Fighter III: New Generation Street Fighter III 2nd Impact: Giant Attack Street Fighter III 3rd Strike: Fight for the Future JoJo's Venture JoJo's Bizarre Adventure: Heritage for the Future Warzard New clones added----------------The Tin Star (set 2) [David Haywood]Car 2 (bootleg of Head On 2) [David Haywood]Radar Scope (TRS01) [couriersud]Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy]Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood] New games marked as GAME_NOT_WORKING------------------------------------Missile Combat (Videotron bootleg) [David Haywood]Aladdin (bootleg of Japanese Megadrive version) [David Haywood] As usually updates can be found here:http://mamedev.org/release.html Link to comment Share on other sites More sharing options...
Hawq Posted June 28, 2007 Share Posted June 28, 2007 (edited) Mame32b.116.3AgeMame patchesSDLMame .116u3 Edited June 28, 2007 by Hawq Link to comment Share on other sites More sharing options...
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