iq_132 Posted July 5, 2007 Posted July 5, 2007 0.116u4------- MAMETesters Bugs Fixed----------------------kinst0116u3gra [Zsolt Vasvari] Source Changes--------------Changed system1 driver back to using SN7489A. [Lord Nightmare] Fixed the road graphics, fixed the rest of the missing gfx, addedcollision detection, and added save states to the changela driver.Also fixed the colors. [Adam Bousley] Changed all drivers to use the mame_timer_* calls. Deprecated theold double-based timer calls. [Zsolt Vasvari] Changes the last few instances of rand() to mame_rand() and added a#define to prevent it from being used again. [Zsolt Vasvari] Made many of the static info_list*() functions in clifront.c public.[Dave Dribin] Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c,tetriunk.c, and gticlub.c. [Atari Ace] Some more TIA graphics and sound improvements: [Wilbert Pol]- INPT4 and INPT5 are now read when needed instead of by a timedfunction. This removes the need for the tia_init_pal function.- Improved handling of the HMOVE functionality- Added code to reduce the flickering caused by some Atari 2600 games- Improved the sound poly generation.- Improved the handling of POLY5_DIV3 sound mode. Updated djboy driver: [Phil Stroffolino]- support for djboyj; same MCU, but ROM banking bits need to be XOR'd- fixed state handling for game over/win transitions- fixes for dipswitches- added coinage support Fixed a few places where driver code was not properly hooked up.Most cases were benign, but in a couple of instances, save statesupport was disconnected, and in one case it fixes a potential crash.[Atari Ace] Fixed regression in Space Raider. [Zsolt Vasvari] Improved frameskip behavior in the Gaelco 3d driver. [couriersud] Fixed palette regression in warpwarp/geebee. [Atari Ace] Added support to chdman to cope with toc files created with cue2toc.[smf] CPS3 updates: [David Haywood, ElSemi]- Corrected Clock speed, used idle skipping instead of reducing theclock speed.- Optimized some GFX functions. It now only decodes RAM based tileswhen it needs to draw them, not every single time the data changes- Added support for CD flashing- Added support for alternate BIOS sets- Changed code to use a custom render function Found a number of additional encrypted opcodes for gussun. [robiza] Simplified the internal handling of BIOS sets. Instead of there beingan extra structure, the BIOS information is now embedded in the ROMdefinition for each BIOS. [Atari Ace] Fixed 2nd player inputs in Millipede. [Mike Haaland] Fixed crash in evilngt due to missing CD image. [R. Belmont] Fixed crash in cfarm/cclown due to out-of-bounds parameter.[R. Belmont] Added stricter checking in cdrom.c to prevent crashes in games whenno CD-ROM is present. [R. Belmont] Fixed regressions in dkongjr and pestplce due to incorrect memory mapand rendering too many sprites. [couriersud] Fixed SUBTARGET=tiny builds. [neoforma] Hooked up P1 joystick inputs for P2 in Upright mode in a number ofblack & white 8080 games. Removed cocktail settings for games whereit is not appropriate. Enabled dual player game in spclaser.[Mike Haaland] x64 compilation fixes: [Oliver Stoneberg]- some VS2005 x64 warning fixes- enables the x64 porting warnings in VS2005- adds win_create_window_ex_utf8() to get rid of sometstring_from_utf8() usage- removed win_extract_icon_utf8() Improved color decoding in Irem M62 games. [Zsolt Vasvari] Synchronized MAME and AGEMAME versions of the MPU4 code. ImprovedConnect4 layout. Simplified much of the code.[James Wallace, Atari Ace] Improved the 6532riot timer implementation. Implemented irq callbacksupport. [Wilbert Pol] Updates to the minx CPU core: [Wilbert Pol]- Fixed TEST (94,95,96, and 97) instructions.- Fixed 2 MOV instructions (BE and BF).- Fixed one AND instruction (DC). Simplified interrupt handling in the z80gb core. [Wilbert Pol] Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari] Fixed missing sound in PGM games. [Zsolt Vasvari] Fixed Millipede sprites in cocktail mode. [Mike Haaland] Fixed behavior of the RC filter in ddrible and ironhors. [couriersud] Added wrap around x for sprites in the m92 driver.[Pierpaolo Prazzoli] New games added or promoted from NOT_WORKING status---------------------------------------------------Change Lanes [Adam Bousley]DJ Boy [Phil Stroffolino] New clones added----------------B.Rap Boys (World) [brian Troha] New games marked as GAME_NOT_WORKING------------------------------------Final Godori [Pierpaolo Prazzoli] http://www.mamedev.org Thanks to f00l for the for the tip.
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