Robert Posted September 6, 2007 Share Posted September 6, 2007 Gameboy emulator Release Name: 0.2.0 Notes:This update contains a few important core emulation fixes, and adds support for joysticks and zip-compressed files. It also contains some general bug-fixes and corrections all over the map. Thanks to everyone who's either contributed code or notified me of problems. See the changelog for moredetails.--------------------------------------------------------------------------------Changes:libgambatte: - fix 64-bit compile and segfault. Thanks to Nach for noticing. - Add zip support. Thanks to Nach for contributing nice, clear code - fix sound ch4 frequency calculation - Several PPU reads timings depend on wx. Thanks to franpa for noticing the corrupt line in The LoZ: Oracle of Seasons. - remove unused doubleSpeed parameter from m3ExtraCycles callgambatte_sdl: - Thread safety, bigger sound buffer - Compile on more platforms. Thanks to Thristian for the find. - actually increment iterator so the loop makes some sense (parser.cpp)gambatte_qt: - fix 64-bit compile. Thanks to Nach. - better license info for x11getprocaddress.cpp - initial joystick support, mostly using SDL's joystick code (separated from the rest of SDL) - use binary search for gb inputs.all: - make sure to use std:: despite sloppy compilers allowing omission. Thanks to blargg for the reminder. - get rid of some valgrind warnings. Thanks to Nach for noticing.hwtests: - add tests for wx effects on PPU read timings.build: - add -Wextra to default compile flagsdoc: - mention optional zlib dependency - additions to thanks sectionChangelog / Download Link to comment Share on other sites More sharing options...
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