Robert Posted September 21, 2007 Share Posted September 21, 2007 Welcome to the GGPO Public Alpha!GGPO.net is a new approach to online fighting games. Traditional networking algorithms used to compensate for network latency result in either slower than normal gameplay or an excessive amount of delay (or lag) tacked onto the beginning of each move. GGPO.net uses a novel way to hide latency which lets the game run at full speed without adding any delay to any of your moves. So your timing doesn't change and combos come out like butter. It's almost like playing head-to-head in your living room! GGPO.net is currently in Public Alpha. This means we there are a quite a few bugs to be worked out in the matchmaking system, but the state of the networking code is rock solid (solid enough to open to the public, at least). Expect frequent server crashes, resets, and other random events which may disrupt your game. If this bothers you, come back when we're in Public Beta. =) If anyone tries this let us know how it goes. It uses a specially modified final burn emulator, you can't use mame. Linky Link to comment Share on other sites More sharing options...
Wizard Posted September 21, 2007 Share Posted September 21, 2007 Tested and tried. Decent for SFA2 and usually a disaster on anything else. Link to comment Share on other sites More sharing options...
O746 Posted September 22, 2007 Share Posted September 22, 2007 It's open source, too.bs But yeah its good. It'll only have sfa2 for the near future but it'll yield 1 frames delay no matter what your ping is. Link to comment Share on other sites More sharing options...
Robert Posted September 22, 2007 Author Share Posted September 22, 2007 It's open source, too.bsThere is something in there if you open the install exe with Winrar. But you're right, I wouldn't class it as open-source. Link to comment Share on other sites More sharing options...
Inky Posted December 14, 2007 Share Posted December 14, 2007 I tried it during build 17. I liked it ok. but I hated the chat interface. I guess they are up to build 20 or so now and supporting MvC as well as SFA2. I heard some murmurs that SSFIIHD is going to be using the netcode. once it becomes a more fully featured emu I can see it doing well. just fix the damn chat interface! Link to comment Share on other sites More sharing options...
Wizard Posted December 30, 2007 Share Posted December 30, 2007 Build 22 is pretty beast. Better then when I used it long ago. Way better. Link to comment Share on other sites More sharing options...
Inky Posted January 19, 2008 Share Posted January 19, 2008 up to build 27 now and supporting vampire savior and KOF98. I need to check it out again soon. Link to comment Share on other sites More sharing options...
TempesT Posted January 22, 2008 Share Posted January 22, 2008 I mainly use it when people are being DINKS about P2P kaillera. http://ggpo.net/dojo/search/?search=tempest For some of my fights ;o Link to comment Share on other sites More sharing options...
iq_132 Posted January 22, 2008 Share Posted January 22, 2008 Is there source to this or are they blatantly violating the license of FBA? Link to comment Share on other sites More sharing options...
Wizard Posted January 26, 2008 Share Posted January 26, 2008 Is there source to this or are they blatantly violating the license of FBA?They didn't modify FBA other then to support the GGPO net client. They had a whole talk on this, if I could find the link... Link to comment Share on other sites More sharing options...
iq_132 Posted January 26, 2008 Share Posted January 26, 2008 Someone on my forums pointed me to the fact that they do include 'some' of their code changes.As per the license, if you post a binary with any modification, small or large, you most post the source as well. Link to comment Share on other sites More sharing options...
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